Random Terrain Generation with dice
Rather than using a program to generate terrain, the same can be done using d100 dice rolls. For
each square roll 1d100 and consult one of the below tables. Based on the random roll write the
number indicated below in the square.
Coastal Plain Terrain
Realtively flat terrain with few woods or broken areas.
Roll | Terrain Code |
| Roll | Terrain Code |
00 - 32 | 0 |
| 59 - 61 | 40 |
33 - 35 | 11 |
| 62 - 63 | 50 |
36 - 37 | 12 |
| 64 - 65 | 71 |
38 | 13 |
| 66 | 61 |
39 - 41 | 21 |
| 69 | 62 |
42 - 44 | 22 |
| 70 - 89 | 71 |
45 - 46 | 23 |
| 90 - 94 | 72 |
47 - 56 | 30 |
| 95 - 97 | 28 |
57 - 58 | 31 |
| 98 - 99 | 29 |
Piedmont Terrain Generation
Moderate hills and woods
Roll | Terrain Code |
| Roll | Terrain Code |
00 - 26 | 0 |
| 65 - 67 | 40 |
27 -31 | 11 |
| 68 | 50 |
32 - 34 | 12 |
| 69 - 70 | 71 |
35 - 36 | 13 |
| 71 | 61 |
37 - 42 | 21 |
| 72 | 62 |
43 - 46 | 22 |
| 73 - 83 | 71 |
47 - 49 | 23 |
| 84 - 91 | 72 |
50 - 61 | 30 |
| 92 - 97 | 28 |
62 - 64 | 31 |
| 98 - 99 | 29 |
Foothill Terrain Generation
Quite hilly and frequent woods
Roll | Terrain Code |
| Roll | Terrain Code |
00 - 10 | 0 |
|
65 - 69 | 31 |
11 - 15 | 11 |
|
70 - 71 | 40 |
16 - 19 | 12 |
|
72 | 50 |
20 - 23 | 13 |
|
73 - 79 | 71 |
23 - 32 | 21 |
|
80 - 86 | 72 |
33 - 41 | 22 |
|
87 | 62 |
42 - 46 | 23 |
|
88 - 89 | 61 |
47 - 48 | 28 |
|
90 - 92 | 14 |
49 - 51 | 29 |
|
93 - 94 | 24 |
52 - 64 | 30 |
|
95 - 99 | 71 |