Random Terrain Generation with dice

Rather than using a program to generate terrain, the same can be done using d100 dice rolls. For each square roll 1d100 and consult one of the below tables. Based on the random roll write the number indicated below in the square.

Coastal Plain Terrain

Realtively flat terrain with few woods or broken areas.
Roll
Terrain Code
Roll
Terrain Code
00 - 32
0
59 - 61
40
33 - 35
11
62 - 63
50
36 - 37
12
64 - 65
71
38
13
66
61
39 - 41
21
69
62
42 - 44
22
70 - 89
71
45 - 46
23
90 - 94
72
47 - 56
30
95 - 97
28
57 - 58
31
98 - 99
29

Piedmont Terrain Generation

Moderate hills and woods
Roll
Terrain Code
Roll
Terrain Code
00 - 26
0
65 - 67
40
27 -31
11
68
50
32 - 34
12
69 - 70
71
35 - 36
13
71
61
37 - 42
21
72
62
43 - 46
22
73 - 83
71
47 - 49
23
84 - 91
72
50 - 61
30
92 - 97
28
62 - 64
31
98 - 99
29

Foothill Terrain Generation

Quite hilly and frequent woods
Roll
Terrain Code
  
Roll
Terrain Code
00 - 10
0
65 - 69
31
11 - 15
11
70 - 71
40
16 - 19
12
72
50
20 - 23
13
73 - 79
71
23 - 32
21
80 - 86
72
33 - 41
22
87
62
42 - 46
23
88 - 89
61
47 - 48
28
90 - 92
14
49 - 51
29
93 - 94
24
52 - 64
30
95 - 99
71