Viking Treasures?

The following list are things that may be encountered in a treasure hunt game. As you will readily see they are not all really treasures...
We make these into cards and place a d6 at each treasure location. On a roll of 4 - 5 - 6 the player can randomly draw one of these cards to see what they found.
  • You find a dying man. If you are a christian he tells you about a treasure. Draw another card. If you are a pagan you spend the next movement hastening the man's trip to heaven.
  • You find a dead body with a sword, helmet, shield and mail armor. It will take one movement to remove these things. You may give this equipment to anyone in your group.
  • You spend a movement looking around and you don't find anything.
  • You find a prize pig worth 25 pennies! It will take one man to lead it back to your camp.
  • You find an ox with tack on it that could be used to pull a wagon. Worth 15 pennies. It will take one man to lead it back to your camp.
  • You find a cart that could be used if you had an ox to pull it. Worth 10 pennies and can carry as much as six men. It cannot be moved without an ox.
  • You are attacked by a pack of four wolves. They will continue to attack until they are injured or forced back.
  • You find a small family of four women and children that might be taken as slaves. Worth 5 pennies each. Attempt to grapple. If not grappled on the first attempt they escape. Any figures captured must be escorted back to came with one follower escorting every two slaves.
  • You find an old man. He raises his staff and a random figure within three inches has his shield disappear. Then the old man disappears. You stand around stunned the next movement.
  • You find a pack horse fully loaded worth 20 pennies. It will take one man to lead it back to your camp.
  • You find a small bag containing 5 pennies.
  • You find a group of five villagers. If you grapple them they can be sold as slaves for 10 pennies each. If you do not grapple them they will immediately fight you. Any figures captured must be escorted back to came with one follower escorting every two villagers.
  • You spend a movement looking around and you don't find anything.
  • You find a fine helmet named "Himdalharn" that will protect as a -2 to extent roll.
  • You find a fine two handed ax that will give two additional dice (rather than one) if used as a two handed weapon in combat.
  • You come across a strange woman wearing a crown. A random follower is smitten with love and both disappear. You stand around for a movement wondering about the meaning of love.
  • You find a cave. Whoever enters roll 1d6. They will find a treasure worth 20 pennies on a roll of 5 or 6, a mail shirt and helmet on a roll of 3 or 4, or will die on a roll of 1 or 2. May only enter once.
  • You find a cave. Whoever enters roll 1d6. They will find a +1 sword on a roll of 5 or 6, a mail shirt and helmet on a roll of 3 or 4, or will die on a roll of 1 or 2. May only enter once.
  • You find a chest with 50 pennies! It will take two men to carry it back to camp.
  • You find three barrels of mead worth 3 pennies each. Each will require one man to return it to camp. Any karl sent will drink the mead if they roll a 1 on 1d6. Roll when they reach camp. If they do drink it they will stay at your camp.
  • You spend a movement looking around and you don't find anything.
  • You find a magical spring. Anyone who drinks from it will have all of their slight wound healed! If you return to the spring without leaving a follower there you will find it on a roll of 5 or 6 on 1d6. Otherwise it is lost forever.
  • You find a karl who has been lost. He is has a spear and a shield. He joins your followers.
  • You find a fine iron plow worth 3 pennies. It will take two men to carry it back to camp.
  • You find three docile slaves worth 2 pennies each. They will not fight but will accompany you if you want, or can be lead back to camp with one of your followers.
  • You find a barrel of pickled herring worth 4 pennies. It will take two men to get it back to camp.
  • You find a pagan shrine. If a pagan you are touched by Balder and get 3 RPs. If you are a christian you will get 3 RPs if you spend a movement destroying the shrine.
  • You find a christian shrine. If a christian you are blessed and get 3 RPs. If a pagan you can grab the silver cross on the shrine that is worth 20 pennies and stick it in your pocket.
  • You find a flock of chickens worth 2 pennies. If you spend a movement catching them and sticking them in a sack they can be returned to your camp by one follower.
  • You find a two sacks of dried fish worth 4 pennies. It will take two men to get them back to camp.
  • You find a book with pictures of men and women doing odd things with each other. It has no real value, but you and your followers will spend the next movement looking at the pictures.
  • You find a destitute huskarl with no weapons or armor who offers to join your group if you can give him a shield, armor and a weapon.
  • You spend a movement looking around and you don't find anything.
  • You find a bundle of shoes worth 3 pennies. One man can carry it back to your camp.
  • You find a sacred oak tree. If you are a pagan you develop tough skin. You reduce the damage you take from any weapon by one the rest of the game. If a christian you spend the next movement chopping down the tree.
  • You find a beautiful maiden bathing in a spring. If you successfully grapple her on the first attempt she can be sold as a slave for 15 pennies. If you don't she escapes. If you leave her alone you can draw another card.
  • You find a small sack with gold in it worth 100 pennies!!! Roll 1d6. If a "1" is rolled a random huskarl will attack you in an attempt to steal the gold.
  • You find a pit of quicksand. Roll 1d6 for everyone in the party. If a "1" is rolled they are stuck. On the next movement roll 1d6 for all that are stuck. If a "1" is rolled they are sucked under and lost. Otherwise they free themselves.
  • You find a skeleton with a helmet, shield, sword, and mail shirt. It will take one movement to collect these things.
  • You find a pile of farm implements worth 2 pennies. It will take two men to cart these back to your camp.
  • You spend a movement looking around and you don't find anything.


Home Page

Viking Rules

Rules and Modifications
index