Gaming Hardware Archives - Gaming News https://gaming.news/codices/gaming-hardware/ Fri, 28 Nov 2025 14:56:15 +0000 en-US hourly 1 https://s3.gaming.news/wp-content/uploads/2025/07/gn-favicon-412x412.png Gaming Hardware Archives - Gaming News https://gaming.news/codices/gaming-hardware/ 144 144 ARC Raiders PC system requirements and best settings guide https://gaming.news/codex/arc-raiders-pc-system-requirements-and-best-settings-guide/ ArcRaiders_Reward_Backpack-1 Fri, 31 Oct 2025 14:29:38 +0000 https://gaming.news/codex/arc-raiders-pc-system-requirements-and-best-settings-guide/
ARC Raiders PC system requirements and best settings guide
ARC Raiders. Source: Embark Studios

ARC Raiders PC system requirements and best settings guide

Detailed ARC Raiders PC guide: verified minimum and recommended specs, Windows 10 and DirectX 12 support, and install size. Presets, DLSS/FSR/XeSS setup, and which UE5 settings to lower for stable FPS.

Arc Raiders on PC runs surprisingly well, which is unusual for a modern extraction shooter or a game on Unreal Engine 5, and the game requires accessible hardware. This guide covers the official Arc Raiders system requirements, including the minimum and recommended specs, explains what they imply for real performance, and prives best Arc Raiders settings at the end.

If you want a stable 60 FPS or a competitive high-FPS setup, start with our “Best Arc Raiders Settings for FPS and image clarity” block.

Arc Raiders is a third-person PvPvE extraction shooter from Embark Studios (creators of The Finals), released on October 30, 2025, for PC (Steam/Epic), PlayStation 5, and Xbox Series X|S. Squads raid hostile zones to fight ARC robots and extract loot, with optional progression resets via the Expedition Project.

You will find the minimum requirements for Arc Raiders on PC and the recommended requirements. Below, we translate those specs into practical targets and the best settings for Arc Raiders on PC. You will get clear presets for 1080p and 1440p, advice on when to use DLSS, FSR, XeSS, or TSR, and which UE5 options move the FPS counter most.

Arc Raiders

Arc raiders: Minimum PC Requirements

minimum requirements for Arc Raiders

Minimum

Processor

  • Intel Core i5-6600K
  • AMD Ryzen 5 1600

Graphics Card

  • Nvidia GeForce GTX 1050 Ti
  • AMD Radeon RX 580
  • Intel Arc A380

System Memory (RAM)

12 GB

Storage

Around 33 GB

OS

64-bit Windows 10 or later

DirectX

Version 12

The minimum requirements for Arc Raiders on PC are straightforward and fairly forgiving (especially for a UE5 game): Windows 10 or later, an Intel Core i5-6600K or AMD Ryzen 5 1600 CPU, 12 GB of RAM, and a GPU at the GTX 1050 Ti / RX 580 / Arc A380 tier.

That’s an older quad-core Intel or a first-gen 6-core Ryzen baseline, 4-8 GB of VRAM depending on the graphics card, and a relatively small 33 GB install (size can depend on your PC, but this is still modest compared to other popular current games).

Listing AMD Radeon and Intel Arc alongside Nvidia at minimum signals the game is validated across all vendor driver stacks (including Arc, which is especially nice). Windows 10 support (despite Win10 end-of-life) keeps older rigs in play—this is logical, given that the minimum specs list almost 10-year-old hardware (but the game is still more CPU-bound, expected for UE5) and third of Steam users are still on Windows 10.

The 33 GB install size is unusually lean for a large online shooter, suggesting optimized asset compression and streaming. Add the modest CPU floor and entry GPUs, and you’re looking at a highly compatible, well-optimized game. This is fantastic for both extraction shooters and games on Unreal Engine 5.

In practice, this floor points to 1080p at low settings with careful expectations around 30 FPS. About 12 GB RAM—the game is essentially optimized for mid-range laptops from 2018 and earlier, when, due to the DRAM supercycle, trimmed memory options were popular.

Even though HDDs aren’t ruled out, installing on an SSD helps avoid asset-streaming hitches standard to UE5 titles, and keeping GPU drivers up to date will matter for stability (the game warns you if you need to update the driver).

Arc Raiders

recommended requirements for Arc Raiders

Recommended

Processor

  • Intel Core i5-9600K
  • AMD Ryzen 5 3600

Graphics Card

  • Nvidia GeForce RTX 2070
  • AMD Radeon RX 5700 XT
  • Intel Arc B570

System Memory (RAM)

16 GB

Storage

Around 33 GB

OS

64-bit Windows 10 or later

DirectX

Version 12

At medium targets, the recommended hardware list: same 33 GB size and Windows 10 or later, a Core i5-9600K or Ryzen 5 3600, 16 GB RAM, and an RTX 2070 / RX 5700 XT / Arc B570-class GPU. A modern 6-core CPU baseline with a late-2019 mid-range graphics card.

This is still below expectations for the UE5 game and is accessible to most PC players, according to Steam’s hardware survey. Expect 1080p High at a steady 60 FPS and workable 1440p High with an upscaler. Pushing 120+ FPS will usually require dialing back a few heavier options. We will discuss this in the next chapter.

For a UE5 project, this is lean: a 6-core CPU, practically standard for gaming, 16 GB of system memory, and mid-range GPUs with 8 GB of VRAM. While this isn’t listed, SSDs at this level are kind of expected for game stability and short loading times.

Again, naming Nvidia, AMD, and Intel equivalents signals that the game is optimized for the full driver stack, and Windows 10 support signals that Windows 11-only CPU pipelines aren’t necessary to run the game.

Arc Raiders

Arc Raiders settings

Display settings in Arc Raiders

Window Mode

Exclusive Fullscreen can cause ALT-TAB/VSync issues in UE5 DX12. Borderless/Windowed Fullscreen is usually smoother with overlays and VRR. Use Exclusive only if you need the lowest input latency and it’s stable on your setup (not relevant for Windows 11).

VSync

If you have G-Sync/FreeSync, leave VSync Off in-game and cap your FPS 2-3 frames below your monitor’s refresh rate. No VRR? Turn VSync On to prevent tearing, and cap FPS a few frames below refresh to keep input lag down and pacing smooth.

Nvidia Reflex Low Latency

Turn Reflex on; it shortens the render queue and usually makes it feel snappier at any framerate, beneficial for shooters. Use On + Boost when your GPU tends to downclock. If you enable DLSS Frame Generation, Reflex should be enabled.

Resolution Scaling & Anti-Aliasing in Arc Raiders

Upscaled Resolution

This slider changes the output (UI/post-process) resolution. If you’re using DLSS/FSR/XeSS/TSR, leave Upscaled Resolution at 100% and scale only with the upscaler to avoid double-scaling blur. If you’re not using an upscaler, 85-90% is a good range to get a few extra frames with minimal softening.

Resolution Scaling Method

  • DLSS (Nvidia GPUs only): best mix of clarity/performance on GeForce.
  • FSR: universal; quality varies by implementation.
  • XeSS: good on Arc; decent on others.
  • TRS: built-in upscaler from Unreal; same as FRS, quality varies.

Upscaler Quality Mode

  • Quality (~0.67 scale): best image, mild FPS gain; ideal at 1440p.
  • Balanced (~0.59): bigger FPS boost, slight sharpness loss; good for older and budget hardware.
  • Performance (~0.5): use for 4K or entry-level GPUs.

DLSS Frame Generation (RTX 40- and 50-series GPUs only)

Only use for achieving 144+ FPS on 4K.

Arc Raiders

General graphics settings in Arc Raiders

Field of View

Whatever suits you. A wider FOV renders a wider scene and provides better awareness, while a smaller FOV helps with precise shooting. An FOV above standard can significantly change GPU load.

Motion Blur

Purely aesthetic (to hide render imperfections); disable for clarity and lower post-process cost.

Ray Tracing (RTX Global Illumination)

Set Static at first. If the game runs perfectly and doesn’t push your GPU to its limit, you can experiment with this setting later.

Graphics quality settings in Arc Raiders

Overall Quality Level

A master preset. Start with Medium or High, then tune the settings below.

View Distance

CPU + GPU + texture streaming. Controls how far objects/LOD/lighting are evaluated. Big open areas make this setting expensive. Medium is the best value; push to High only if pop-in bothers you and you have headroom.

Anti-Aliasing

Post-processing. Affects TAA quality/sharpening when not using an upscaler. With DLSS/FSR/XeSS active, you should push Anti-Aliasing higher.

Shadows

Heavy GPU settings. Resolution/cascades/contact shadows. Drop to Medium for sizeable gains with modest visual loss. Low can cause lurchy shadow transitions.

Post-Processing

Covers bloom, depth of field, ambient occlusion, film grain, and CA. Medium is clean; turn off only the sub-effects that bother you if the game exposes them. Turning the whole block to Low is an easy way to get a few extra frames.

Texture

VRAM-bound settings. Doesn’t affect FPS if you stay within the VRAM budget; High for modern 8 GB GPUs is totally fine. Also, if you used an HDD, tune to Low.

Effects

GPU-bound setting. Particles/explosions/weather. Medium for stability, Low if you get FPS dips during heavy effects.

Reflections

Extremely GPU-heavy. SSR is costly and noisy at low internal resolutions. Keep at Low or Medium; Low if using Performance upscaling modes.

Foliage

GPU + CPU + memory. Vegetation density and LOD. Medium is usually the sweet spot for modern mid-range systems. Low for competitive clarity and fewer shader swaps.

Global Illumination Resolution

GPU/texture streaming. Controls GI probe/voxel/card detail (implementation-dependent). Medium balances quality with traversal stability. Lower it if you notice dips in FPS when turning quickly.

Arc Raiders

Best Arc Raiders Settings for FPS and image clarity

This preset is for stable FPS and a good picture, suited for lower-mid-range builds. Use DLSS or FSR at Quality and keep Upscaled Resolution at 100%; VSync Off if you have G-Sync/FreeSync; Nvidia Reflex should be On, and cap FPS a few frames below your refresh rate.

  • Nvidia RTX Global Illumination: Static.
  • View Distance: Epic.
  • Anti-Aliasing: Epic.
  • Shadows: Low.
  • Post-Processing: Medium.
  • Texture: High.
  • Effects: Medium.
  • Reflections: Low.
  • Foliage: Low.
  • Global Illumination Resolution: Medium.

If VRAM is under 8 GB, drop Texture to Medium; if the CPU reaches 100% load and Arc Raiders stutters, move View Distance to High before cutting other settings.

Best settings for Arc Raiders

How to fix Arc Raiders stuttering

The most resource-heavy settings in UE5 are texture resolution and lighting/shadow quality. Switch an upscaler (DLSS/FSR/XeSS) to Balanced if issues occur with the previous preset before changing anything else, while still keeping “Upscaled Resolution” at 100% to avoid double-scaling blur.

If you enabled Ray Tracing, switch it back to Static. Shadows are the next big sink, so it’s sensible to drop to Low. Reflections are also costly; switch to Low if you had it set to Medium or High before. Leave motion blur off for clarity; it doesn’t save many frames, but it removes the smear that makes low internal resolutions look worse.

The next tier of settings is about headroom and stability. Textures are VRAM-bound: keep them as high as your card’s memory allows, but step down a notch if you see streaming hitches; install the game on an SSD to keep texture pulls smooth.

View Distance and Foliage affect both GPU and CPU. If you had Foliage set to anything other than Low, switch it to Low. While keeping View Distance at Epic is good for Arc Raiders gameplay, if you start seeing 100% CPU load and stuttering, turn it down a tier and see how it affects the problem.

Post-processing can sit at Medium without gutting image quality and having a significant impact on hardware, but you can switch it to Low to save a few frames, too. Cap FPS a few frames below your display’s refresh rate for steady frametimes. Use Reflex On; having better input latency is always useful in extraction shooters such as Arc Raiders.

Also, please, update your GPU driver.

Arc Raiders

About Arc Raiders

Arc Raiders is a third-person PvPvE extraction shooter from Embark Studios (the team behind The Finals and Battlefield veterans) that launched globally on October 30, 2025, for Windows PC (Steam and Epic Games Store), PlayStation 5, and Xbox Series X|S.

It’s sold at $39.99 for the standard edition and $59.99 for the deluxe, and hit 154,731 concurrent Steam players in its first three hours. Unusual both for extraction shooters and for games on Unreal Engine 5, Arc Raiders has perfect optimization.

Pre-launch interest was intense, and the October 17-19 Server Slam peaked at 189,668 concurrent players on Steam. The studio also picked up free visibility when “Arc Raiders” was briefly censored in Call of Duty: Black Ops 7 beta chat, which Embark turned into a successful viral promotion.

Embark has framed progression around an optional wipe system called the Expedition Project: seasonal, prestige-style resets you trigger yourself; cosmetics and account entitlements persist between cycles.

Arc Raiders

The post ARC Raiders PC system requirements and best settings guide appeared first on Gaming News.

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DRAM supercycle 2017: How previous memory crisis unfolded https://gaming.news/codex/dram-supercycle-2017-how-previous-memory-crisis-unfolded/ ADATA XPG SPECTRIX D50 3200MHZ DDR4 ram pc Wed, 22 Oct 2025 11:43:22 +0000 https://gaming.news/codex/dram-supercycle-2017-how-previous-memory-crisis-unfolded/
ram pc
ADATA XPG SPECTRIX D50 16GB (8GB*2) 3200MHZ DDR4. Source: Unsplash/amr_taha

DRAM supercycle 2017: How previous memory crisis unfolded

Learn how the 2017-2019 DRAM upcycle was formed and resolved, and why it is relevant now as DDR5 RAM retail prices are rising due to thin inventories over AI demand and hikes from memory makers.

The memory market is turning up again: inventories are low, manufacturers are prioritizing HBM for AI, and analysts are predicting a new DRAM supercycle with increasing prices until at least 2027.

Consumers are already seeing this in the rising costs of RAM: good discounts are offered less often, some popular models are out of stock, and retail prices on most 2x16GB and 2x32GB DDR5 kits are up by 15-30% in just a few weeks.

This isn’t the first time the memory market has looked like this. In 2017-2018, demand from smartphones and data centers accelerated. Average smartphone memory moved toward 3.2 GB per device (initial forecast was 3.7 GB) because of high-end devices with 4 GB and 6 GB of mobile DRAM.

Suppliers kept capacity and capex tight, and DRAM prices and manufacturers’ revenues climbed quarter after quarter, until inventories were full due to lowered demand by late Q4 2018 (data centers had been built). Contract prices turned down, setting up a broad fall of consumer prices through 2019.

PC builders and gamers felt it directly: upgrades were postponed or scaled back as retail kit prices spiked during 2017-18, the press covered rising prices, and Reddit and other forums were full of angry threads and comments.

In this article, we break down what triggered the 2017-2019 DRAM supercycle, how it played out, who benefited, and what ended it. Since the same processes are happening today again, consumers should be aware that DDR5 RAM prices are on an upward spiral, and this trend is not just a temporary increase before Black Friday.

The DRAM supercycle in 2017-19 is clearly visible on the price graph of DDR4 RAM kit. Source: CamelCamelCamel

What Is a DRAM Supercycle?

Before we start, let’s briefly explain what Dynamic Random-Access Memory is. DRAM is the main kind of working memory used for temporal data storage while a device runs. It is the technology behind PC and laptop RAM (DDR), smartphone and tablet memory (LPDDR), and the high-speed memory on GPUs and AI accelerators (GDDR and HBM).

A DRAM supercycle is a period of several quarters where demand for memory exceeds supply, causing prices to continue climbing. It isn’t a single hike or simple seasonal increase; it lasts long enough to lift wholesale contract deals, spot quotes, and, eventually, the shelf prices you pay (and it has already started reaching retail).

The engine represents a structural shift, characterized by increased RAM per consumer device, significant data center build-outs, or, in the current cycle, AI build-outs, all of which are encountering slow, deliberate supply.

DRAM capacity can’t be added instantly, as suppliers pace new lines and process nodes, resulting in an imbalance that persists and keeps pricing firm.

It may seem like far-off tech details, but it ultimately affects the consumer’s wallet. In a supercycle, PC RAM kits become pricier for an extended period of time and go on sale less often, while laptop makers trim memory on mid-range models to hold costs. And mobile devices and other tech could be hit, too.

We’ve seen this before in 2017. Today’s setup (almost empty inventories and factories giving priority to AI) looks familiar, and analysts expect the upturn to run through 2027.

Previous DRAM Supercycle, Timeline

Setup, Q4 2016

  • DRAM stock runs thin, causing supply to fall behind demand, which in turn ends the prolonged price slump.
  • Shelf prices begin to tick up.
  • Chipmakers stay cautious with factory spend and new capacity, keeping output tight.

Surge, 2017

  • Prices climb quarter after quarter in both contract deals and spot quotes.
  • Samsung and SK hynix report record memory revenue; margins widen across the board.
  • The PC market is transitioning from DDR3 to DDR4, which is tightening the same pools of supply.
  • At retail, RAM kits saw a price increase of about 40-60%, accompanied by fewer options and discounts.

Peak, H1 2018

  • Server demand for memory remains high, and phones continue to add more RAM per device.
  • Graphics memory gets squeezed by crypto mining, which spills pressure onto the rest of DRAM.
  • Average selling prices hit multi-year highs, another 30-50% increase in retail.
  • First pushback appears: some laptop and phone makers trim RAM configs to keep costs in check.

Pivot, H2 2018

  • Inventory builds up through the channel, OEMs and resellers are holding more weeks’ worth of stock.
  • Contract talks slow, and the first signs of softening appear; spot prices for some parts start slipping.
  • Buyers gain leverage, signaling that the upcycle has topped out, retail RAM prices are down by 30-50%.

Correction, 2019

  • Prices fall steadily across most DRAM categories as excess stock clears.
  • Vendors are reducing capex and slowing process migrations to prevent market oversaturation.
  • Retail RAM becomes cheaper (another 30-40% decrease in price) and easier to find again, with kit availability improving.
  • By year’s end, the market will return to balance and the supercycle will be over.

What Triggered DRAM Supercycle

By late 2016, DRAM supply was already tight. Phones were packing more memory per device (roughly 2.4 GB to 3.2 GB in a year), and the major cloud providers have begun constructing new data centers and adding servers at a pace. Demand was rising on all fronts: the latest generation of mobiles, data centers, and the usual PC market.

The PC market was in the middle of a generational RAM shift (just like nowadays). OEMs and upgraders were moving from DDR3 to DDR4 RAM across desktops and laptops, which added additional pressure on already tight DRAM reserves.

On the other side, the big three memory manufacturers (Samsung, SK hynix, and Micron) kept a cap on spending and didn’t rush new capacity online. This makes sense, because capacity can’t be added overnight, building and ramping lines takes time. At the same time, adding too much will result in overproduction, layoffs, and idle plants when demand eventually cools off.

Manufacturers funneled their resources into higher-margin lines: server DRAM, LPDDR for phones, and graphics memory. Then crypto hit, pushing up demand for GDDR and tightening the screws on the rest of the memory stack.

Consumer RAM sticks were never top of the queue, but everyone could feel it directly at the time. Desktop and laptop RAM became increasingly difficult to find at steady prices, and the good deals thinned out even before shortages and rising prices became the headline.

All the pieces together: fast-rising demand, rationed supply, and lean inventories; by early 2017, the market was primed for a memory upcycle.

Retail Impact: PC RAM Prices are surging

Through 2017 and early 2018, DRAM hikes continued every quarter, and it became tangible in retail. DDR4 RAM 2x8GB kits that cost $70-90 in late 2016 or early 2017 were routinely $150-200 a year later, and the high-clock bins weren’t a sensible choice for most PCs.

PC builders and gamers reacted the only way they could: upgrades were pushed back, angry threads about rising RAM prices were posted, 32 GB moved into premium-only territory again, and many stuck with 8-16 GB to stay on budget.

It didn’t stop at home-built rigs; the squeeze ran through factory lines, too. Mid-range laptops quietly shipped revisions with less RAM, often landing on 8-12 GB to trim the bill. Phone makers slowed the year-to-year RAM bumps, and prebuilts (especially small-form-factor) shipped leaner or with single-stick layouts that looked fine on a spec sheet but cut real bandwidth.

The pattern was straightforward: the cost per gig increased significantly. Consumers either paid more to keep the same amount of memory, or they got less for the same money, with shorter sale windows and fewer easy upgrade paths, thanks to soldered modules and one-slot designs.

Another example of RAM pricing. Source: Reddit

How DRAM Supercycle Ended

By H2 2018, the market had shifted once again. OEMs and channel partners were holding onto growing inventories, with weeks of unsold DRAM stock accumulating. Contract prices began to fall as suppliers faced lower demand and pushback from buyers. The supercycle had peaked, and demand could no longer absorb the available supply at elevated price points.

2019 was the comedown. Retail RAM prices eased month after month, which made headlines, stock came back to shelves, and the once premium high clock DDR4 RAM 16GB or 32 GB kits dropped to sane levels again. Appealing deals lasted longer, and consumers didn’t have to stalk restocks to finish a new PC build.

On the supply side, manufacturers put the brakes on. Micron and others cut factory spending and slowed new process ramps to curb bit growth (the pace at which total memory capacity shipped increases). Less fresh output enables the channel to clear leftover inventory rather than accumulating more. By year’s end, most of the excess was gone, and the market was roughly back in balance.

Who Benefited, Who Paid

Memory manufacturers enormously profited from the DRAM supercycle. Samsung, SK hynix, and Micron reported record quarter gains through 2017 and 2018, while holding back on new capacity. They also moved more wafers to higher-value lines (memory for data centers/servers, mostly). That left less headroom for mainstream PC parts, which in turn added additional bit of pressure on prices across the board.

Everyone else lost, or at most stayed at net zero. DRAM prices nearly tripled. Some OEM builders had to hold prices despite spending more on memory, simply because their products would not be bought at all otherwise. As for consumers, retail PC RAM often ran at roughly double 2016 or early 2017 prices, big promos dried up, and many had to spend more or cut plans and wait it out to add brand new RAM to their rigs.

Laptop and phone vendors trimmed memory in mid-range models to keep costs in check. In practice, consumers either paid more to keep the same amount of RAM, or they accepted a smaller configuration for the same money.

In the US, class-action lawsuits were filed in spring 2018, accusing Samsung, SK hynix, and Micron of price fixing during the DRAM upcycle. A federal judge dismissed the claims in 2019, ruling that the plaintiffs failed to show actual collusion beyond parallel pricing behavior. The Ninth Circuit upheld that decision in 2022, and no compensation was awarded to consumers.

In mid-2018, China’s antitrust agency launched an investigation into DRAM pricing. Nothing ever came of it publicly to this day: no report, no fines, and no follow-up. Still, it was a signal that Beijing wasn’t satisfied with this situation, just like everyone else.

At the same time, a local court in Fuzhou imposed a temporary sales ban on Micron during a patent dispute with Taiwanese chipmaker UMC and China’s Jinhua. That case dragged on quietly for years and eventually ended in settlements. No one really won, but chip manufacturing and pricing clearly became a political issue as well.

DRAM Market Takeaways

A supercycle isn’t powered by demand spikes alone. The 2017-2019 cycle happened because demand continued to rise and suppliers maintained tight control over supply. The major memory chipmakers held down factory spending (capex), spaced out process upgrades, and steered more wafers into higher-margin lines.

The main sign that it was ending wasn’t a headline price dip but inventory piling up. The “weeks of supply” statistic (how many weeks current stock can cover at normal sales) started climbing, and that proved a better signal than day-to-day spot quotes.

DRAM is one connected market. A shortage in HBM or server chips pulls capacity from consumer DIMMs and pushes up PC RAM prices. The key takeaway is to monitor supplier behavior as closely as end-market demand.

Why This Matters Now: DDR5 RAM Prices

Today’s market shows many of the same signs as the last supercycle. AI hardware and HBM are absorbing advanced capacity, leaving less room for PC RAM. Inventories are near multi-year lows, and memory makers started hiking prices again.

According to our research, the impact is already visible even in consumer DDR5 RAM prices, with montly median increases of 15% 10 days ago and up to 30% now, less than in a month.

Most analysts expect this upturn to run through 2026 and peak in 2027, much like the 2017-2018 DRAM supercycle. Put simply, when memory inventories remain lean and capacity is directed toward enterprise, consumer RAM becomes more expensive.

If those conditions hold, you need to expect higher PC RAM costs well into 2026 across the ecosystem.

Month-over-month change in median DDR5 RAM retail prices in the US by kit capacity (2x8GB, 2x16GB, 2x32GB, 2x48GB+, Overall) in 2025 (Jan-Sep and Oct MTD).
MoM change in US median DDR5 RAM retail prices by kit capacity in 2025 (Jan-Sep and Oct MTD).

Editor’s note

We will continue to follow developments in AI-hardware deals and track statements from analysts and memory manufacturers (for now, public statements have come from Adata and Micron). Latest deals include:

We are also launching price trackers for RAM and SSD this week, which will be updated regularly, with additional categories to follow later. Expect weekly news roundups covering the trends in consumer hardware pricing and retail availability.

This topic is heavily underreported, leaving consumers without a clear view of the actual trends (it’s not just a single price hike before deep discounts).

Daily median DDR5 RAM retail prices in the US by kit capacity (2x8GB, 2x16GB, 2x32GB) from January to October 2025
Daily median DDR5 RAM retail prices in the US from January to October 8, 2025.

The post DRAM supercycle 2017: How previous memory crisis unfolded appeared first on Gaming News.

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Silent Hill f System Requirements for PC Guide https://gaming.news/codex/silent-hill-f-system-requirements-for-pc-guide/ Silent Hill f Steam Wed, 01 Oct 2025 10:43:18 +0000 https://gaming.news/codex/silent-hill-f-system-requirements-for-pc-guide/
Silent Hill f System Requirements for PC Guide
Silent Hill f. Source: NeoBards Entertaiment Ltd./Konami

Silent Hill f System Requirements for PC Guide

Detailed guide to Silent Hill f PC system requirements. Minimum and recommended specs, 1080p to 4K targets, VRAM and SSD planning, DLSS, FSR, TSR, and Windows 10 and Steam Deck compatibility.

Silent Hill f is a new successful entry in Konami’s survival horror series, developed by NeoBards Entertainment on Unreal Engine 5 for Windows PC, PlayStation 5, and Xbox Series X|S. The global release rolled out on September 25, 2025.

This article breaks down the official Silent Hill PC system requirements posted on Steam, explains what ‘minimum’ and ‘recommended’ mean in terms of FPS and quality presets, and discusses logical higher-end targets, mapping them to today’s common gaming CPUs and GPUs.

You’ll find practical expectations for 1080p, 1440p, and 4K resolutions, guidance on VRAM headroom, storage, and SSD considerations, as well as recommendations on what to tweak first if you need extra performance. We also cover feature support, primarily including upscalers such as DLSS, FSR, or TSR, and compare the PC experience with that of the PS5, Xbox Series, and Steam Deck consoles.

Silent Hill f PC requirements

Minimum

Recommended

Performance Target

720p at 30 FPS

1080p at 60 FPS

Processor

  • Intel Core i5-8400
  • AMD Ryzen 5 2600
  • Intel Core i7-9700
  • AMD Ryzen 5 5500

Graphics Card

  • Nvidia GeForce GTX 1070 Ti
  • AMD Radeon RX 5700
  • Nvidia GeForce RTX 2080
  • AMD Radeon RX 6800 XT

System Memory (RAM)

16 GB

16 GB

Storage

50 GB, SSD recommended

50 GB, SSD required

OS

64-bit Windows 11 only

Minimum PC Requirements for Silent Hill f

Silent Hill f requires a 64-bit PC running Windows 11. The minimum system requirements include an Intel Core i5-8400 or AMD Ryzen 5 2600 processor, 16 GB of RAM, and a DirectX 12-compatible GPU, such as the GeForce GTX 1070 Ti or Radeon RX 5700. You’ll need 50 GB of free storage (an SSD is recommended).

Although Intel GPUs are not listed in the recommended specs, Silent Hill f is supported in Intel’s latest Arc Game On drivers, so no major launch or compatibility issues are expected.

At these minimums, the game targets the Performance preset at 720p/30 FPS. Expect to use low settings, limited texture quality due to VRAM constraints, and minimal headroom for background tasks. If you’re on older HDD storage, loading times will be noticeably longer.

Windows 11–only support will likely disappoint some players, but it’s a logical choice for modern DX12 features, scheduling, and I/O, and it aligns with the latest Steam Hardware Survey trends, where Windows 11 now dominates among active gaming PCs.

The GTX 1070 Ti baseline is especially encouraging for an Unreal Engine 5 title, signaling broad accessibility and that late-Pascal and first-gen Navi cards remain viable at low settings. In short, the bar to entry is low relative to the game’s production values, and most mid-range rigs from the past few years should meet the requirements.

Target setup: a 64-bit Windows 11 PC with an Intel Core i7-9700 or AMD Ryzen 5 5500 processor, 16 GB of RAM, and a DirectX 12-compatible GPU, such as the GeForce RTX 2080 or Radeon RX 6800 XT. You’ll need 50 GB on an SSD (now required).

At these specs, expect the Performance preset to deliver 1080p/60 FPS, while the Quality preset targets 1080p/30 FPS. Higher resolutions become achievable through upscaling; more VRAM (12–16 GB) will provide extra headroom for high-textured content.

As of August 2025, DX12-class GPUs comprise approximately 92% of active PCs, ensuring the game’s baseline aligns with where players already are. CPU headroom is mainstream: six-core chips are the largest group, according to the Steam hardware survey, so the processor shouldn’t bottleneck most players. Overall, the GPU ask is moderate to high but common across today’s Steam landscape.

High PC Requirements for Silent Hill f

For 1440p at Ultra, expect a near-60 FPS experience with a GeForce RTX 4070 or a Radeon RX 7800 XT when you enable DLSS, FSR, or TSR in Quality mode. A 4070 Ti will provide sufficient headroom for better settings of higher FPS for modern displays. Pair this with a modern 6-core CPU and 32 GB of RAM (it reduces asset streaming stutters, which is a known problem in UE5 titles).

For 4K Ultra, aim for a GeForce RTX 4070 Ti or RTX 5070, or a Radeon RX 7900 XT. Plan on using upscaling in Balanced or Performance mode to maintain frame rates in the 60 FPS range. You may need to adjust various settings, including fog, reflections, and global illumination settings, to achieve a stable FPS, as these are significant expenses in UE5.

VRAM is the hard limiter at Ultra textures. 12 GB is a safe baseline, and 16 GB is comfortable, especially at 4K, where Ultra textures can consume 12 to 14 GB of memory. If you are on an 8 GB card, start by dropping textures to High, then trim shadow quality, virtual shadow maps, volumetrics, and Lumen quality before adjusting geometry settings.

Supported Technologies in Silent Hill f

Ray tracing, DLSS, FSR, and TSR support

At launch, Silent Hill f features Nvidia DLSS Super Resolution and DLAA. That’s the only RTX feature that Nvidia and Konami have explicitly confirmed for the day-one release.

In-game upscaling also supports AMD FSR (super-resolution). However, there’s no Intel XeSS option in the menu, and no built-in frame generation is available. Expect DLSS/FSR and built-in UE5 TSR to be the primary tools for stabilizing 60 FPS at 1080p/1440p and for making 4K possible.

On ray tracing: the game relies on UE5 Lumen. In other words, what you get by default is the software Lumen path for GI/reflections, with higher image-quality presets pushing GPU/VRAM usage.

Trade-offs and practical guide

DLSS/FSR Quality is the cleanest option for 1440p Ultra; Balanced/Performance becomes useful at 4K when you want to hold 60 FPS.

Enabling actual hardware Lumen/RT via mods can deepen indirect lighting, reflections, and shadow detail, which suits a horror aesthetic. But expect a sharp performance hit and potential bugs. Frame generation isn’t included in-game.

If you have an RDNA 4 GPU, AMD’s current driver can automatically elevate some FSR 3.1 titles to FSR 4 via a driver-side override; this is a platform feature, not a Silent Hill f–specific integration.

Storage and SSD requirements

Silent Hill f needs 50 GB of free space. On minimum specs, an SSD is recommended, while the recommended spec requires an SSD. Expect much longer load times and a higher risk of mid-gameplay freezes on HDDs. Storage needs can rise over time with patches and DLC. Silent Hill f does not implement Microsoft DirectStorage.

Compared with recent horror releases, Silent Hill f’s footprint is moderate. Alan Wake 2 requires an SSD with at least 90 GB of free space. Resident Evil 4 Remake requires 68 GB of storage space on PC and benefits from an SSD, even though it isn’t listed as strictly required. Amnesia: The Bunker is lighter, weighing 35 GB, and will run from an HDD; however, an SSD still improves loading times.

Silent Hill f Console Comparison

Both current-gen consoles (PS5, Xbox Series X|S) utilize custom AMD SoCs featuring Zen 2 CPUs, 16 GB of GDDR6, and RDNA 2 GPUs. In practice, they target similar visual presets with dynamic resolution and reconstruction to hold 60 FPS in Performance modes, while Quality modes typically aim for 30 FPS with higher settings.

For Silent Hill f, specifically, if you want a PC experience comparable to console Performance modes, plan for 1080p/60 High–Very High on GPUs around the RTX 3060 Ti/RX 6700 XT and 1440p/60 Ultra (with upscaling) on RTX 4070-class hardware.

Finally, consoles mandate fast NVMe SSDs and ship with tightly tuned I/O paths; PC users on HDDs will experience longer load times and more streaming hitches. Running Silent Hill f from an SSD is strongly recommended.

Steam Deck and handhelds

The game is playable on Steam Deck. Some on-screen text is small and difficult to read, and achieving optimal Steam Deck performance requires manual graphics tuning. Expect low settings at 1280×800 with a 30 FPS cap to be the safe target. UE5’s Lumen and heavy post-processing make native 800p at higher presets unrealistic on the Deck’s iGPU.

Use the Performance preset, set render scale 75%, enable TSR (Quality/Balanced), and keep textures on Low/Medium to avoid VRAM spikes. On Deck OLED, a 40 Hz refresh rate with a 40 FPS cap can work in lighter scenes, but you’ll likely drop to 30 in some areas.

For ROG Ally and Lenovo Legion Go, with higher power budgets, these handhelds can support resolutions of up to 900p-1080p at low to medium settings. At 25-30 W (plugged in), aim for Balanced upscaling and a 40-60 FPS range; at 15–20 W (battery), plan for 900p or 800p with Quality upscaling and a 30-40 FPS cap. Prioritize Lumen quality at Low, tune down shadows/volumetrics.

VRAM and shared memory constraints. Handheld APUs share system RAM with the GPU. In most scenes, 8 GB effective VRAM is borderline, so High/Ultra textures can cause stutters. Stick to Low/Medium textures and limit streaming pool sizes.

Silent Hill f Optimization Tips for PC Players

Install Silent Hill f on an SSD and keep 10-15 GB free for patches and shader caches. Update your GPU drivers and reboot before launching for the first time. 16 GB of RAM is the minimum; if you frequently multitask or alt-tab, 32 GB reduces streaming hitches.

The heaviest settings in UE5 games include lighting and global illumination, shadows with virtual shadow maps, volumetrics and fog, as well as high-resolution reflections. Ambient occlusion is a lightweight setting and can be cranked up.

Lower Lumen or overall lighting quality by one step first, then drop shadow quality or resolution, then reduce volumetrics or fog distance. Reflections come next; prefer a lower reflection resolution or fewer bounces. Post-processing features like motion blur, depth of field, and film grain are optional but can be disabled for a slight FPS boost and a cleaner image.

Keep anisotropic filtering high since it is inexpensive and improves ground and texture clarity. Set the texture quality to match your VRAM budget; eight gigabytes is borderline at Ultra, while twelve to sixteen gigabytes is safer for high presets and 4 K resolution. Use the upscaler. If the image appears soft, adjust the in-game sharpness slightly rather than turning off the upscaler.

Match the fix to the bottleneck:

  • If you are GPU-limited, rely on the upscaler and reduce Lumen, shadows, and volumetrics.
  • If you are CPU-limited, cap the frame rate to 60, reduce LODs, effect density, foliage, or streaming distances to optimize performance.
  • If you are VRAM-limited, lower the textures by one tier, keep the resolution, and avoid high-resolution reflection probes, leaving one to two gigabytes of VRAM headroom.

FAQ

Can Silent Hill f run on 8 GB RAM?

No. The official RAM minimum is 16 GB. With only 8 GB, you’ll experience severe stuttering, rendering the game unplayable.

Does Silent Hill f require an SSD?

According to the recommended specification, an SSD is required; for the minimum, it’s strongly recommended. HDDs dramatically increase load times and can cause freezes.

What GPU do I need for 4K Ultra in Silent Hill f?

Plan on using an RTX 4070 Ti or Radeon RX 7900 XT with upscaling (DLSS/FSR/TSR Balanced or Performance) for a 60 FPS experience. Native 4K/60 typically requires an RTX 5080 or RX 7900 XTX-level GPU; even then, Quality upscaling stabilizes the 1% lows.

Is Silent Hill f optimized for Steam Deck?

It’s playable, but some on-screen text is small and hard to read, while getting good Steam Deck performance requires manual graphics tuning. Expect low settings at 1280×800 with a 30 FPS cap. Use the in-game upscaler and keep textures set to Low/Medium.

Does Silent Hill f support DLSS/FSR/XeSS?

DLSS and FSR are supported, but Xess is not. Another available option is TSR (built-in UE5 upsaling algorithm, vendor-agnostic).

How big is Silent Hill f on PC?

50 GB, which is small for modern AAA games.

Does Silent Hill f run on Windows 10?

The listed requirement is Windows 11. Windows 10 is not officially supported, but according to my experience and Steam/Reddit users, the game runs well on Windows 10; however, your personal experience may vary.

Silent Hill f PC Requirements Summary

Silent Hill f on PC establishes a relatively low entry point for an Unreal Engine 5 title. The minimum system requirements (Intel Core i5-8400 or AMD Ryzen 5 2600 CPU, 16 GB of RAM, and a Nvidia GeForce GTX 1070 Ti or AMD RX 5700) indicate that late-2010s hardware can still run the game, albeit at 720p/30 FPS on low graphics settings.

Windows 11-only requirement reflects the move toward DirectX 12 scheduling and features, although the game is entirely playable on Windows 10. An SSD is strongly recommended to avoid long load times and streaming issues.

The recommended configuration raises expectations for GPUs such as the RTX 2080 or RX 6800 XT and makes SSD storage mandatory. This level targets 1080p/60 FPS at the Performance preset, with upscalers such as DLSS, FSR, or TSR required to extend playability to 1440p or 4K.

VRAM capacity is the primary limitation at higher presets: 12 GB should be sufficient for Ultra textures, while 16 GB provides stability for 4K resolution. A modern six-core or higher CPU with 32 GB of RAM further reduces asset streaming stutter, a common issue in UE5.

Compared to the PlayStation 5 and Xbox Series X|S, the PC version offers greater flexibility but requires more active management of settings. Console performance modes target 60 FPS with dynamic resolution, while on PC, equivalent results demand GPUs such as the RTX 3060 or RX 6700 XT.

Steam Deck and other handhelds can run the game at reduced resolutions with capped frame rates, but require manual tuning of Lumen, shadows, and texture quality to remain stable. Overall, Silent Hill f’s PC performance scales widely across hardware, with SSD use and efficient upscaling being the most important factors for smooth gameplay.

The post Silent Hill f System Requirements for PC Guide appeared first on Gaming News.

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Steam Hardware Survey August 2025: Key Changes, Trends, and Takeaways https://gaming.news/codex/steam-hardware-survey-august-2025-key-changes-trends-and-takeaways/ steam-logo-head Mon, 08 Sep 2025 22:50:22 +0000 https://gaming.news/codex/steam-hardware-survey-august-2025-key-changes-trends-and-takeaways/
Steam Hardware Survey August 2025: Key Changes, Trends, and Takeaways
Source: Steam

Steam Hardware Survey August 2025: Key Changes, Trends, and Takeaways

RTX 4060 dethrones 3060, RTX 5070 leads current generation of Nvidia GPUs, Windows 11 60%+, RDNA 4 missing from GPU list, and other trends of Steam Hardware Survey Aug 2025.

After several uneventful months, August brought real movements in the Steam Hardware & Software Survey:

  • The RTX 4060 moved past the RTX 3060 for the top GPU pick.
  • The RTX 5070 GPU leads the current Nvidia generation over the RTX 5060 on desktop PCs.
  • AMD RDNA 4 is missing from the main GPU list.
  • 8 GB VRAM is more common now, even as higher-memory GPUs roll out.
  • 32 GB RAM is catching up to 16 GB.
  • Windows 11 crossed 60% among Steam users.
  • AMD’s momentum versus Intel CPUs has stopped.
  • 2560×1600 grew the fastest across the primary used resolutions.
  • The most common available space moved up to range from 250 to 499 GB.
  • Meta Quest 3 VR headset climbs the rankings quick.

Below you’ll find our Steam Hardware & Software Survey (August 2025) analysis highlighting the most noteworthy changes, with a month-to-month breakdown, extra data points, and practical hardware and gaming context. This report kicks off monthly Steam survey coverage with clear, practical takeaways for everyone interested. Data as of September 8, 2025; minor revisions from Steam may follow.

Nvidia GeForce RTX 4060 GPU Dethrones RTX 3060

The GeForce RTX 4060 is now the most common graphics card on Steam. According to the August 2025 Hardware & Software Survey, it accounts for 4.85%, ahead of the RTX 3060 at 4.79%; a narrow change at the top. These figures come directly from Valve’s public survey page.

The RTX 3060 was the fan-favorite mid-range GPU for months; let’s look at how the lead shifted recently (this sequence is documented across monthly recaps and community threads that track the Steam hardware chart):

  • The RTX 3060 led from September 2023 through January 2025.
  • In February, the desktop RTX 4060 graphics card briefly took the lead.
  • The RTX 4060 Laptop GPU led in April and June, while the RTX 3060 was back on top in May.
  • July swung back to the RTX 3060 video card, again.
  • And finally, in August, the desktop RTX 4060 GPU got top 1.

The takeaway is practical: Steam’s top GPU spot now rotates with supply cycles and laptop refreshes. Laptop hardware parts can temporarily lead the combined chart, but the mainstream desktop RTX 4060 GPU has now established itself as the most used model, while RTX 3060 is unlikely to be the top GPU again.

Nvidia RTX 5070 GPU is Current-Gen Leader Instead of RTX 5060

In Steam’s August 2025 Hardware & Software Survey, the GeForce RTX 5070 is the most-used 50-series card at 1.57% share. The RTX 5060 sits at 1.01%, with the RTX 5060 Ti and RTX 5070 Ti GPUs at 0.74% and 0.75%.

The pattern suggests early adoption clustering around the mid-upper SKU rather than the entry model. On Steam, the RTX 5070 is the leading current-gen Nvidia card, while the RTX 5060 sits below despite its lower price and 8 GB baseline.

Part of the slower uptake around the RTX 5060 GPUs likely originates from its 8 GB VRAM configuration, which reviewers flagged as a constraint (especially versus 16 GB variants) and, in some cases, linked to stutters, texture issues, or crashes in specific titles. Nvidia’s launch also drew criticism for withholding pre-release drivers, which limited independent day-one testing and raised skepticism among users.

That said, the RTX 5060 got a significant month-over-month gain in August (+0.41%), so the gap could narrow as supply improves and OEM/prebuilt models increase.

Few AMD Desktop GPUs Near Top and RDNA 4 Missing

In the August 2025 Steam Hardware & Software Survey, the top 21 discrete GPU models are all Nvidia. The first desktop AMD Radeon graphics cards appear further down the list: Radeon RX 6600 with 0.89%, after another nine Nvidia GPUs—Radeon RX 580 with 0.67%, and Radeon RX 6700 XT and 7800 XT at 0.65 and 0.64% of surveyed PCs. That positioning highlights how rare modern AMD cards are in the most-used tier on Steam right now.

AMD’s latest generation is also missing from the chart: RDNA 4 (AMD Radeon RX 9070/9060) doesn’t show up in the top for August at all. The pattern aligns with the market data: Nvidia dominates the discrete desktop GPU market with 94% share, while AMD gets the other 6%. This context aligns with what Steam’s usage snapshot reflects.

Partly a Survey Caveat

But there’s a caveat. As multiple Reddit users report, if you have both an AMD iGPU and an AMD discrete GPU (with the iGPU left enabled), Steam can record the iGPU as the primary hardware and skip the discrete graphics card. That partly explains the absence of some AMD desktop models and why entries of integrated AMD GPUs are as high as 2.11% for AMD Radeon(TM) Graphics and 1.92% for AMD Radeon Graphics.

It’s unclear whether the root cause is Steam’s detection, AMD’s drivers, or Windows’ device enumeration. Because of the existence of this problem, it’s only logical to assume that other, less visible or less frequent issues may also be affecting the survey results.

8 GB VRAM Is Still Most Common and Keeps Growing

8 GB of video memory remains the clear leader with 35.03% of respondents, up by 1.37% from the previous month. 12 GB holds second place at 19.30%, while 16 GB is still a single-digit share at 6.80% (albeit up slightly by 0.22%). These figures are from Valve’s official survey dashboard.

For modern AAA game settings and PC system requirements pages, this distribution matters. More than half of Steam’s active users are clustered in the 8-12 GB range, so Medium or High texture presets and streaming budgets should be designed to sit comfortably within that envelope, with 8 GB as the baseline that avoids sudden VRAM spikes, stutters, and FPS drops.

Ultra texture packs and heavier ray tracing should be reserved for 12-16 GB and above, with clear guidance in requirements, menus, and tooltips. For example, Techland recently posted unusually detailed PC specs for Dying Light: The Beast (and we analyze them in a dedicated guide).

The trend also explains why many 2025 AAA titles list 8 GB as the minimum and 12 GB as the recommended video memory. While the larger 12-16 GB VRAM tiers are slowly growing (+0.30%), the mass market is still limited to 8 GB due to hardware availability.

16 GB RAM Still on Top, But 32 GB Is Catching Up

In Steam’s August 2025 survey, 16 GB RAM remains the most common configuration at 41.88% (-0.04%). 32 GB of system memory continues to rise and has reached 36.46% (+1.31 %), narrowing the gap to 5.38%. 64 GB sits at 4.26% (+0.03%), while 8.11% (-0.92%) of Steam users are still using 8 GB of RAM.

For game performance guides and PC system requirements pages, this split supports a minimum RAM of 16 GB and a recommended 32 GB stance for modern AAA titles. Heavier presets (high-resolution textures, larger streaming pools, background capture/overlays) benefit from the extra headroom. At the same time, 16 GB remains serviceable for average settings when VRAM and CPU budgets are in check with background tasks minimized.

The multi-month trend favors 32 GB RAM setups: likely, 32 GB to overtake 16 GB as the most common system memory size before year-end, helped by decreasing DDR5 prices (while DDR4 keeps rising due to the market conditions) and new prebuilt systems shipping with higher RAM by default.

Windows 11 Crosses 60% on Steam

Now, Windows 11 accounts for 60.39% (+0.49%) of all respondents within the combined OS view, while Windows 10 64-bit is 35.08% (-0.11%). This locks in Windows 11 as the default target OS for modern PC gaming on Steam.

For developers, this shift justifies prioritizing Windows 11 features and defaults (modern DX12 paths, newer scheduler behavior on hybrid CPUs, and current WDDM stacks) while keeping Windows 10 as a compatibility baseline. The combined share also means compatibility and installer logic can assume Win11-ready systems in most cases, with clear fallbacks for remaining Win10 users.

Battlefield 6 targets Windows 11 by default at the recommended requirements, making it one of the first modern AAA titles to do so. BF6 also mandates security hardening (UEFI Secure Boot and TPM 2.0) for EA’s Javelin Anticheat, and other multiplayer shooters are signaling similar requirements now. Windows 10 remains a supported minimum, but if your PC is still running on legacy BIOS/MBR, moving to UEFI and enabling Secure Boot is quickly becoming a requirement for competitive online play.

CPUs: Six Cores Remains No. 1; Intel vs AMD Split 60-40

In the Steam Hardware & Software Survey (August 2025), 6-core CPUs lead at 29.81% (+0.52%), followed by 8-core at 24.74% (-0.11%). The share of 4-core CPUs is dwindling at 14.24% (-1.22%), driven mainly by older Intel Core processors. The 10-core tier continues to grow, reaching 7.37% this month (+0.64%).

Vendor share sits at Intel 59.76% (+0.24%) and AMD 40.16% (-0.23%), confirming a near-60/40 split among Steam users. Earlier this year, AMD CPUs gained momentum; that growth has now stalled. That said, AMD will likely regain some ground as two budget Zen 5 desktop CPUs reach retail, expanding low-cost AM5 options for DIY and prebuilts.

For 1080p/1440p game performance guidance, that distribution makes 6C/12T the practical baseline, with 8-core CPUs providing steadier 1% lows in CPU-bound scenes, background capture/overlays, or high-tickrate competitive multiplayer. Survey round-ups repeat the same picture: six cores remain the most common configuration among players, and Windows 11’s scheduler improvements continue to benefit hybrid Intel CPUs.

Crucially, many modern engines scale with threading and large L3 cache rather than pure core frequency. That’s why AMD’s 3D V-Cache chips top performance charts: the Ryzen 7 9800X3D (and earlier 7800X3D) consistently outperforms other CPUs.

Primary Display Resolution: 1080p Remains on Top

Steam’s August 2025 survey keeps 1920×1080 resolution firmly in the lead at 54.44% (+0.07%) of primary displays. 2560×1440 follows at 20.19% (+0.21%), while 2560×1600 (which is 16:10 instead of 16:9) continues to climb and now accounts for 5.09% (+0.51%), a rise driven mainly by modern gaming laptops and 16:10 monitors.

Read the trend as a steady move up rather than a jump to 4K. 1080p stays dominant because it hits performance targets on mainstream GPUs and pairs well with the budget 120 Hz+ monitors. 1440p keeps adding share as mid-range graphics cards handle it more comfortably, and upscalers lower the performance hit.

The quickest growth occurs at 16:10, with 2560×1600 resolution spreading to new gaming laptops and monitors, which boosts usage even without an explicit user choice. Expect 1080p to remain the baseline while 1440p advances at a measured pace; if you plan to switch to 16:10, double-check HUD scale/FOV sliders and text size to avoid clipping in your favorite games.

Storage: 250-499 GB Is Most Common Range of Free Disk Space Now

Steam’s August 2025 survey shows a slight but notable shift in free-space distribution: 250-499 GB is now the most common bar at 22.71% (+0.46%), narrowly ahead of 100-249 GB at 22.69% (+0.13%), 10-99 GB at third place with 14.46% (-1.04%). The 100–249 GB range of available space was the most popular (and unlikely intentional) for many months.

Whatever the reason: high-capacity SSDs becoming more affordable, or modern AAA games actually applying asset optimization (like Call of Duty, whose launcher got a lot thinner recently) and listing high-resolution texture packs as separate downloads (like Battlefield 6, as confirmed by its system requirements), Steam users finally have more available space on their SSDs.

The takeaway is straightforward for buyers and PC builders: 1-2 TB SSD is the sensible default for a gaming PC in 2025. Most modern AAA games are close to 100 GB now, and this does not include DLCs, post-launch content, and weighty patches, if we talk about live-service titles. For capacity-first builds, 8 TB NVMe options now exist in the consumer market, like Samsung’s new 9100 Pro 8 TB, but pricing keeps them in enthusiast territory for now.

VR on Steam: Headset Usage Increased in August

Steam’s August hardware survey shows “Steam users with VR headsets” at 1.63% (+0.22%). Within the headset mix, Oculus Quest 2 leads at 31.35% (-1.50%), Meta Quest 3 climbed to 23.21% (+6.99%), and Valve Index sits at 13.30% (-3.61%).

PC VR remains niche but active, with usage concentrated on the Quest ecosystem and a long tail of other headsets. Valve Index keeps losing positions, because there’s essentially the single game where you need it (Half-Life: Alyx, ideally with the Valve Index Controllers). At the same time, other VR options remain a lot more affordable without downsides.

TL;DR

August reshuffled the Steam hardware survey in several ways. The RTX 4060 moved past the RTX 3060 GPU, while the RTX 5070 leads the current 50-series Nvidia GPUs. VRAM continues to sit at 8 GB, while RAM is on a steady move from 16 GB to 32 GB. Windows 11 cleared 60%. Resolution trends remain mid-tier: 1080p holds first, 1440p keeps growing, and, surprisingly, 2560×1600 had the most significant gains. Free space shifted up a notch to 250-499 GB. AMD desktop GPUs are scarce near the top. VR rose a bit on the strength of the Meta Quest 3 headset.

For players, the picture is straightforward:

  • It’s finally time to move to Windows 11.
  • For a stable gaming experience with overlays, a browser, and Discord running in the background, 32 GB of RAM is becoming the practical target (16 GB still works, but with tighter headroom).
  • Large SSDs are getting cheaper, while more studios are trimming installs and splitting high-resolution textures—both working in the user’s advantage.
  • If you’re still on a 4-core workhorse like the Intel Core i7-7700K, plan an upgrade, because modern AAA games and engines scale with threads more than raw clocks.
  • As for VRAM, 8 GB will remain usable for a while, but expect to lower texture quality and skip heavier graphical settings more often.

The post Steam Hardware Survey August 2025: Key Changes, Trends, and Takeaways appeared first on Gaming News.

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Dying Light: The Beast System Requirements for PC Guide https://gaming.news/codex/dying-light-the-beast-system-requirements-for-pc-guide/ dying-light-the-beast-key-art Sat, 06 Sep 2025 17:59:40 +0000 https://gaming.news/codex/dying-light-the-beast-system-requirements-for-pc-guide/
Dying Light: The Beast System Requirements for PC Guide
Dying Light: The Beast. Source: Techland

Dying Light: The Beast System Requirements for PC Guide

Full breakdown of Dying Light The Beast PC and laptop requirements: CPUs, GPUs, VRAM, DLSS/FSR/XeSS, ray tracing, plus tuning advice for 1080p, 1440p, and 4K performance.

Dying Light: The Beast is Techland’s open-world action survival-horror, bringing back Kyle Crane with first-person parkour, brutal melee, and four-player co-op. It launches on September 19, 2025, for PC (Steam/EGS/Xbox App), PlayStation 5, and Xbox Series X|S, with versions for PS4 and Xbox One planned for later release.

Techland has published unusually detailed (including a separate table for laptop owners) Dying Light: The Beast PC system requirements alongside a full rundown of advanced graphics features. However, some of the listed hardware raises questions, specifically regarding preset consistency and the pairing of CPU and GPU. In this Dying Light: The Beast system requirements guide, we’ll check and analyze the specs.

Dying Light The Beast PC requirements

Minimum

Recommended

High

Ultra

Performance Target

1080p at 30 FPS

1440p at 60 FPS

4K at 60 FPS

4K at 60 FPS

Graphic Settings

Low

Medium

High

Ultra with RT and FG

Processor

  • Intel Core i5-13400F
  • AMD Ryzen 7 5800X
  • Intel Core i5-13400F
  • AMD Ryzen 7 7700
  • Intel Core i7-13700K
  • AMD Ryzen 7 7800 X3D
  • Intel Core i9-14900K
  • AMD Ryzen 9 7950X3D

Graphics Card

  • Nvidia GeForce GTX 1060
  • AMD Radeon RX 5500 XT
  • Intel Arc A750
  • Nvidia GeForce RTX 3070 Ti
  • AMD Radeon RX 6750 XT
  • Intel Arc B580
  • Nvidia GeForce RTX 4070 Ti
  • AMD Radeon RX 7900 GRE
  • Nvidia GeForce RTX 5070
  • AMD Radeon RX 9070
  • Intel Arc B580

Video Memory (VRAM)

6 GB

8 GB

12 GB

12 GB

System Memory (RAM)

16 GB

16 GB

32 GB

32 GB

Storage

70 GB, SSD

OS

64-bit Windows 10 or newer

Minimum PC Requirements for Dying Light The Beast

The minimum requirements set a traditional bar for visuals: 1080p/30 FPS on Low graphics settings requires 16 GB of RAM and a minimum VRAM of at least 6 GB. The list of GPUs is not uniform: Nvidia GeForce GTX 1060 and AMD Radeon RX 5500 XT sit in the lower midrange of previous generations, while the Intel Arc A750 is noticeably more powerful and closer to the RTX 3060 graphics card class. The inclusion of Intel GPUs among supported hardware signals proper driver support for Intel video cards.

The CPU list for the minimum setting appears overstated and unbalanced relative to the specified GPUs; an Intel Core i5-13400F and especially the Ryzen 7 5800X will not be a bottleneck for 1080p/30 FPS at Low. In practice, your PC will still be constrained by the graphics card and its 6 GB of VRAM. This indirectly suggests that the game scales with threads and benefits from modern processors.

The mandatory SSD indicates active streaming of game assets, so do not expect stable performance on an HDD. 70 GB is a modest space requirement for a modern AAA release. The unchanged install size across all requirements suggests there’s no separate high-resolution texture pack to download.

The OS is listed as “Windows 10 or newer” for every preset, meaning you won’t need Windows 11 for better settings (unlike Battlefield 6 PC requirements). From a practical perspective, Windows 11 is preferable for Intel hybrid processors (improved scheduler and Thread Director), which helps smooth out frame times. In any case, keep the system and drivers up to date. For the Intel Arc A750 GPU, ensure that Resizable BAR is enabled; this helps minimize FPS drops and other potential issues.

The recommended preset for Dying Light: The Beast is designed for 1440p/60 FPS at Medium quality without ray tracing. The Intel Core i5-13400F and AMD Ryzen 7 7700 processors provide enough threaded performance, so the CPU of this class should not be a bottleneck at 1440p, unlike the GPU. A minimum of 16 GB of RAM is required for basic functioning, but with active background tasks, it is advisable to keep the system clean to avoid stuttering.

For GPUs: Nvidia RTX 3070 Ti, AMD RX 6750 XT, or Intel Arc B580 level graphics cards; however, the VRAM requirement is specified as starting at 8 GB, which is the minimum requirement for 1440p at Medium settings. The 3070 Ti has only 8 GB of memory, so memory-load peaks are possible with high-quality textures; the RX 6750 XT has a larger VRAM (12 GB), which will provide a more stable frame time. It makes sense to use DLSS/FSR/XeSS in Balanced mode for a stable 60 FPS; it is better to leave rays for more powerful cards.

High PC Requirements for Dying Light The Beast

The 4K/60 FPS target on High settings for the new Dying Light is realistic for the RTX 4070 Ti or RX 7900 GRE class, but in most scenes without upscaling, the headroom will be tight. It is therefore sensible to enable DLSS/FSR in Quality mode and to dial back the most memory-intensive options (texture quality, volumetric fog, and shadow render distance).

A separate nuance regarding VRAM: the stated minimum of 12 GB matches the RTX 4070 Ti, whereas the RX 7900 GRE typically offers 16 GB, and that extra capacity meaningfully reduces the risk of video memory shortage at 4K, especially with cranked up texture quality, which in turn will yield steadier frame times and fewer micro-stutters.

In terms of CPU, the Core i7-13700K or Ryzen 7 7800X3D comfortably covers the game’s demands; at 4K, the bottleneck is almost always the GPU, while a strong processor helps in dense scenes with many NPCs, heavier physics, and active streaming. X3D models from AMD also noticeably speed up shader preloading, texture streaming, and other loading processes in the games.

32 GB of RAM is a practical standard for 4K: it provides enough headroom for shader caches and asset data. And you don’t have to keep your background tasks. Overall, High settings at 4K/60 FPS are attainable with sensible render tuning (upscaling and adjusting a few graphics options). In short, users with 16 GB of VRAM will have an advantage in headroom and slightly more predictable frame times in demanding locations.

Ultra PC Requirements for Dying Light The Beast

The preset of 4K/60 FPS on Ultra with ray tracing and frame generation implies the mandatory use of an upscaler (DLSS/FSR/XeSS) plus FG. Without them, even the RTX 5070 or RX 9070 class GPUs will be on the 100% edge in heavy scenes. A 12 GB VRAM base is restrictive for 4K+RT: once memory is capped, micro-stutters and drops in 1% lows will increase noticeably.

If your graphics card has 12 GB of memory, it is worth lowering textures to High, limiting the RT-GI range, and leaving reflections on Medium or High. This should yield more stability than a full graphics preset drop from Ultra to High.

I simply can not explain the mention of Intel Arc B580 at this tier. Still, the official X (formerly Twitter) account for Dying Light stated that “B580 represents the lowest entry point we used for 4K/60 ULTRA / RT ON (with frame generation)”. While there’s no reason to doubt Techland, RTX 5070 is about twice as powerful in general. And again, for Arc, having up-to-date drivers and enabling Resizable BAR are critical.

The CPUs listed are top models (Core i9-14900K and Ryzen 9 7950X3D), which provide a high ceiling for minimum frame rates and stable frame times under high object density and active streaming. 32 GB of RAM is a baseline for Ultra, no changes there.

Frame Generation raises the FPS counter but does not improve the actual frame times. To keep input responsive, enable Nvidia Reflex or AMD Anti-Lag and keep the upscaler in Quality/Balanced mode, capping FPS with an in-game limiter if necessary. While it’s not officially stated, a fast NVMe drive reduces the risk of streaming hitches in large locations and during traversal.

Supported Technologies in Dying Light The Beast

Support for ray-traced global illumination and reflections is the primary visual upgrade, but it is also the most resource-intensive. In ultrawide resolutions, the RT load increases noticeably due to the higher number of rays per frame; upscalers and turning down resource-intensive effects like volumetric fog are especially useful here. HDR only makes sense after proper calibration in the game and in the system. Otherwise, it is easy to end up with lifted blacks or clipped highlights.

The upscaling and frame-generation stack covers XeSS 2, DLSS 4, and FSR 3.1 and 4. XeSS 2 and FSR 3 remain a broadly compatible solution across different hardware, while DLSS 4 and FSR 4 are the priority on Nvidia and AMD GPUs, respectively.

For latency reduction, Nvidia Reflex 2, AMD Anti-Lag 2, and Intel Xe Low Latency are provided. It makes sense to keep them enabled with active frame generation to compensate for the additional frame processing. Dynamic resolution can be used as a safety net: set a lower threshold and allow the game to briefly reduce resolution during peak loads to maintain the target frame rate.

Dying Light The Beast Laptop requirements

Minimum

Recommended

High

Performance Target

1080p at 30 FPS

1440p at 60 FPS

4K at 60 FPS

Graphic Settings

Low

Medium

High

Processor

  • Intel Core i5-12450H
  • AMD Ryzen 5 6600H
  • Intel Core Ultra 7 258V with Arc 140V
  • Intel Core i7-12700H
  • AMD Ryzen 7 6800H
  • Intel Core i7-14700HX
  • AMD Ryzen 9 8940HX

Graphics Card

  • Nvidia GeForce RTX 3050 80W+ Laptop
  • AMD Ryzen AI 7 350 or 360
  • Intel Core Ultra 7 258V with Arc 140V
  • Nvidia GeForce RTX 3080 Laptop
  • AMD Ryzen AI 9 370
  • Nvidia GeForce RTX 4070 Laptop
  • AMD Ryzen AI Max+ 395

Video Memory (VRAM)

6 GB

8 GB

8 GB

System Memory (RAM)

16 GB

16 GB

32 GB

Storage

70 GB, SSD

OS

64-bit Windows 10 or newer

Minimum Laptop Requirements for Dying Light The Beast

For laptops, the minimum bar (1080p/30 FPS on Low) is reasonable for an RTX 3050 (80 W+) configuration and for the latest-generation iGPUs. Configurations based on Ryzen AI 7 350/360 (RDNA iGPU) and Core Ultra 7 258V with Arc 140V can theoretically hit the target frame rate. Still, they critically depend on dual-channel LPDDR5(X) and careful power-profile tuning: the integrated GPU shares memory with the system, and the stated “6 GB for the GPU” is allocated from RAM, which makes performance more sensitive to background tasks.

The CPU minimums are reasonable: a Core i5-12450H and Ryzen 5 6600H will not bottleneck at Low; the limiting factor will usually be the GPU and its sustained TGP. To avoid FPS drops, use a Performance power mode, enable the MUX, and set dGPU-only (if available). In the graphics settings, set the upscaler in Performance mode and use the Dynamic Resolution option. Once again, an SSD is essential: a fast drive reduces the risk of micro-stutters during texture/asset loadings.

The recommended level for laptops at 1080p/60 FPS on Medium settings is comfortably covered by an Nvidia GeForce RTX 3080 Laptop GPU with sufficient TGP (preferably 100+ W) and upscaling set to Balanced or Quality. The 8 GB VRAM requirement matches that of the base 3080 variants; 16 GB models provide substantial headroom for textures and more stable 1% lows. Configurations based on Ryzen AI 9 370 with integrated RDNA graphics can theoretically sustain the target 60 FPS at Medium, but are highly dependent on memory bandwidth and an upscaler (FSR or XeSS). Dual-channel LPDDR5(X) and careful setting tuning (shadows, LODs, reflections) are critical here.

In terms of processors, the Core i7-12700H and Ryzen 7 6800H provide sufficient performance; the limiting factor will most often be the GPU and its power budget. For laptops with discrete Nvidia GPUs, enable the MUX, set dGPU-only, and keep a Performance power profile to avoid FPS drops.

16 GB of RAM is a sensible minimum, but for an APU, 32 GB is a better option, as part of the capacity is reserved for video memory. Using a Quality-mode upscaler and a fixed 60 FPS cap helps smooth frame times, and latency-reduction technologies (Reflex/Anti-Lag) should remain enabled.

High Laptop Requirements for Dying Light The Beast

The 1440p/60 FPS target on High is realistic for a GeForce RTX 4070 Laptop GPU, but it vastly depends on the power budget. At 100-140 W, the GPU should confidently hold the target frame rate with DLSS/XeSS in Quality mode. 8 GB of VRAM is the minimum requirement for 1440p High. To optimize performance, keep textures set to High or lower and avoid ray tracing, as the risk of capping VRAM and experiencing drops in 1% lows increases otherwise.

The i7-14700HX and Ryzen 9 8940HX provide ample headroom for minimum frame rates, so the GPU will often be the limiter. 32 GB of RAM is useful for shader caches and background tasks, which smooths frame times. Configurations based on Ryzen AI Max+ 395 (as opposed to a discrete 4070) will require more aggressive upscaling and moderating effects, and their results are highly dependent on memory bandwidth; fast dual-channel LPDDR5(X) is critical.

For Nvidia systems, enable the MUX and set the dGPU-only option (if available). Keep the Performance power profile, update drivers, and, if necessary, put a 60 FPS cap to avoid stutters and drops.

TL;DR

Techland has shared very detailed Dying Light: The Beast system requirements, but they are a bit all over the place. CPU recommendations seem higher than expected relative to the paired GPUs, yet the game still lists a GeForce GTX 1060 as a supported baseline for Low preset, which is really nice.

The notes include laptop GPU targets, explicit coverage for AMD Radeon and Intel Arc GPUs (the latest of which is especially rare in today’s day and age), and a clear feature list with upscaling options (covering DLSS, FSR, and XeSS) and other advanced settings. Overall, the transparency is good, but several hardware targets appear unusual and will require real-world testing to validate.

The post Dying Light: The Beast System Requirements for PC Guide appeared first on Gaming News.

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Metal Gear Solid Delta: Snake Eater System Requirements for PC Guide https://gaming.news/codex/metal-gear-solid-delta-snake-eater-system-requirements-for-pc-guide/ metal-gear-solid-delta-4 Wed, 27 Aug 2025 23:55:20 +0000 https://gaming.news/codex/metal-gear-solid-delta-snake-eater-system-requirements-for-pc-guide/
Metal Gear Solid Delta: Snake Eater System Requirements for PC Guide
Metal Gear Solid Delta. Source: Konami

Metal Gear Solid Delta: Snake Eater System Requirements for PC Guide

Metal Gear Solid Delta PC system requirements explained: min and recommended builds, 1080p/1440p at 60 FPS, VRAM/RAM sizing, SSD priority, plus tips for DLSS/FSR and common issues.

Metal Gear Solid Δ: Snake Eater launches on August 28, 2025, for PC (Steam), PlayStation 5, and Xbox Series X|S. Developed and published by Konami, it’s a ground-up remake of 2004’s Metal Gear Solid 3: Snake Eater (originally created by Hideo Kojima), although Kojima isn’t involved in this release.

Buyers of the Digital Deluxe edition got 48 hours of early access starting August 26. Thanks to it, the first player reports are already flagging optimization problems and assorted issues on PC, with the most significant point being that the game has a hard 60 FPS lock.

This guide analyzes recommended PC hardware for Metal Gear Solid Delta, including target builds for 1080p and 1440p 60 FPS, the optimal CPU and GPU tiers, and VRAM and RAM requirements, as well as why an SSD is essential. Because the remake runs on Unreal Engine 5 with DirectX 12 and heavy asset streaming, we also explain which settings matter most, prioritize upgrade paths, and help you balance image quality and performance.

Metal Gear Solid Delta: Snake Eater system requirements

Minimum

Recommended

OS

64-bit Windows 10

64-bit Windows 10

Processor

  • Intel Core i5-8600
  • AMD Ryzen 5 3600
  • Intel Core i7-8700K
  • AMD Ryzen 5 3600

Graphics Card

Nvidia GeForce RTX 2060 Super

Nvidia GeForce RTX 3080

Video Memory (VRAM)

8 GB

10 GB

System Memory (RAM)

16 GB

16 GB

Storage

100 GB, SSD recommended

100 GB, SSD recommended

Minimum PC Requirements for MGS Delta: Snake Eater

To run the game at minimum settings, you’ll need a GeForce RTX 2060 Super-level graphics card with 8 GB of video memory, an Intel Core i5-8600 or AMD Ryzen 5 3600 processor, 16 GB of RAM, Windows 10/11 (64-bit), and about 100 GB of disk space (SSD is highly recommended).

What does this mean in practice:

  • The minimum system requirements target 1080p/30fps at low to medium graphics settings and balance/performance upscaling preset without ray tracing.
  • 8 GB of VRAM is the actual threshold. With 6 GB, the game may encounter video memory limitations during intense scenes, resulting in aggressive texture streaming compression or stuttering and frame rate drops.
  • The minimum CPU requirement is a seven-year-old chip with 6 cores. For a UE5 title with asset streaming, this is a reasonable lower limit: background data loading and AI calculations are more stable on 6 cores and higher. Micro-freezing is possible on quad-core chips.
  • The suggestion to use SSD is logical: the engine constantly loads textures, and using a HDD will result in loading delays and texture pop-ins.

The minimum requirements for Metal Gear Solid Delta: Snake Eater look relatively high for a remake, even on UE5: you need a six-core CPU, 16 GB of RAM, an SSD with at least 100 GB of free space, and a video card of the RTX 2060 Super level with 8 GB of memory. This is a pass to 30 FPS at Full HD with DLSS or FSR enabled at a medium preset, low graphics, and no rays.

Minimum requirements issues

The official minimum specifies only Nvidia GPU without an AMD video card counterpart. This is a rare occurrence for PC releases in today’s age. AMD graphics cards hold a notable position in the PC gaming hardware market, no longer plagued by driver issues as they were in the past. The Radeon RX 5700 and RX 6600 (both with 8 GB of VRAM) are close to the GeForce RTX 2060, but the reliability of optimization profiles is not guaranteed, since there’s no official acknowledgment.

With Intel GPUs, the story is different. Although the Arc A580 is close to the listed by Konami target card, you shouldn’t expect the game to run as well as on an Nvidia or AMD GPU. Without explicit confirmation of Intel video card support, it’s a gamble whether the gaming experience will devolve into a slideshow or not.

The game takes 100 GB of disk space, and there’s no difference between the minimum and recommended—meaning there’s no texture storage optimization and no separate high-resolution texture pack to download, which is a downside.

Recommended configuration: Core i7-8700K or Ryzen 5 3600 CPU, 16 GB RAM, a GeForce RTX 3080-level video card. OS, RAM, and storage requirements remain unchanged from the minimum requirements: Windows 10/11 (64-bit), 16 GB of system memory, and 100 GB of storage space, preferably on an SSD.

What does this mean in practice:

  • In theory, the recommended system requirements target 1440p/60fps at medium graphics settings and the quality/balance upscaling preset, or 1080p with better visuals and performance. However, we must remember that the frame rate in PC port locked at 60 FPS (by the way, Konami has still not commented on this problem, even in the latest pre-release patch note), so there’s no point in targeting a higher frame rate. Quite sad for anyone with a 120Hz+ display.
  • The RTX 3080 with 10 GB of VRAM provides sufficient room for high textures and anti-aliasing without constantly limiting video memory.
  • The AMD Radeon RX 6800 XT is close in terms of performance; with comparable power, you can expect similar presets, although they are not officially listed. No Intel GPU can be recommended here.
  • The Core i7-8700K and Ryzen 5 3600 cover physics, AI, and resource streaming without stuttering, provided the system is not overloaded with other extraneous tasks, such as streaming.
  • 16 GB of RAM is still sufficient, but only with a neat background. Browsers, Discord, storefronts, overlays, and video recording can quickly consume free system memory, so you will need to monitor it (only if you have 16 GB of memory).
  • Nothing changed in the storage part: use SSD to avoid excessive loading times and pop-ins.

The recommended PC requirements set the bar for 1440p at 60 FPS with an emphasis on a powerful GPU. If you stick to this hardware class and carefully adjust the texture quality, various filtering options (for example, anisotropic filtering and ambient occlusion), and upscaling, the game should run stably and without noticeable dips.

Metal Gear Solid Delta: Snake Eater PC Port Hardware Analysis

The official minimum requirements are as follows: Windows 10/11 (64-bit), Core i5-8600 or Ryzen 5 3600, 16 GB of RAM, GeForce RTX 2060 Super with 8 GB of video memory, and approximately 100 GB of disk space. The developer recommends explicitly installing the game on an SSD for optimal performance.

In practice, this targeting for 1080p with 30 FPS at low settings, where the bottleneck is not so much the processor as the video memory. The 8 GB VRAM threshold here for a reason: with 6 GB, there is a high likelihood of hitting the limit, resulting in texture compression, artifacts, and reloading. Six-core CPUs, such as the Core i5-8600 and Ryzen 5 3600, provide the necessary reserve of threads for background streaming of a game’s assets. Formally, the game starts from the HDD, but delays in loading data and the sudden appearance of textures will deteriorate your gaming experience.

The recommended requirements are moderate: Windows 10/11 (64-bit), Core i7-8700K or equivalent Ryzen 5 3600, 16 GB of RAM, GeForce RTX 3080, and a same 100 GB SSD.

This is designed for 1440p resolution with medium settings, achieving approximately 60 frames per second. The RTX 3080 with 10 GB of VRAM offers comfort for high texture presets and stable asset streaming. The 16 GB of RAM remains sufficient with a clean background. Still, background processes can easily consume several gigabytes of system memory, so it is better to free up memory before launching the game.

Key takeaways

The comparison of the two specs clearly shows where the main cost of performance is incurred. The transition from the RTX 2060 Super to the RTX 3080 results in a one-and-a-half to two-fold increase in raster tasks at resolutions of 1080p to 1440p. The processor remains in the shadow of the video card: six cores with twelve threads in both lists are sufficient to prevent the CPU from being limited by the typical number of background tasks for the game.

Konami hasn’t provided a maximum-quality preset. With an FPS cap and current performance issues on PC, it’s pointless to speculate about the hardware required for 4K and maximum settings with ray tracing.

In terms of technology, the game uses Unreal Engine 5. Hence, the requirement for DirectX 12 and the emphasis on SSD are predictable: the engine actively streams assets from the drive and is sensitive to input-output delays.

Upscaling in Metal Gear Solid Delta

The PC version has DLSS and FSR, as well as the TSR upscaling built into UE5. There is no support for Intel XeSS. Surprisingly, the game lacks any frame generation tech, which is highly unusual for a AAA title in 2025.

For 1440p, start with the Quality profile to maintain image clarity. For 4K, it is more sensible to switch to Balanced or Performance.

60 FPS lock in MGS Delta: Snake Eater (and other known issues)

Besides poor performance, the PC version has three critical issues:

Early workarounds to uncap frame rate via config edits proved unreliable, as the value often reverts back to 60 FPS.

There are also compatibility nuances. The official requirements specifically name Nvidia GPUs only. In terms of performance, AMD has comparable RX 6600 and RX 5700 for the minimum and the RX 6800 XT for the recommended. However, since they are not explicitly listed, the same performance level isn’t guaranteed. This does not mean that the game works poorly on AMD, but when analyzing problems with FPS, it’s worth remembering this caveat. And, for GPUs from Intel, it’s essentially a dice roll.

TL;DR

Metal Gear Solid Δ: Snake Eater on PC is best treated as a sub-60-FPS title for now. Aim for 1080p or 1440p with DLSS/FSR rather than chasing 4K, as the hard frame rate cap and performance issues currently limit the upside.

The minimum specification (RTX 2060 Super-class GPU, 8 GB VRAM, Core i5-8600/Ryzen 5 3600 CPU, 16 GB RAM) corresponds to 1080p/30fps on low, while the recommended specification (RTX 3080-level graphics card, 10 GB VRAM, Core i7-8700K or Ryzen 5 3600) targets 1440p/60fps or Full HD at better settings. Six CPU cores are sufficient, thanks to UE5’s GPU-bound profile, but an SSD is recommended due to the heavy asset streaming requirements. DLSS/FSR helps stabilize FPS; there’s no frame generation or XeSS at launch. The game requires approximately 100 GB of storage space, and no effort has been made to optimize textures and other assets. Additionally, generally poor performance, HDR bugs, and the lack of native ultrawide support are reported.

Specific hardware matters. AMD GPUs in the RX 5700/RX 6600 (for the minimum) and RX 6800 XT (for the recommended) range should land near their Nvidia counterparts, but they’re not explicitly listed; Intel Arc remains a gamble until confirmed support is available. Prioritize GPUs with at least 10-12 GB of VRAM. Keep background apps lean if you’re on a system with RAM limited to 16 GB. If you experience low FPS, stutters, or frame drops, wait for new GPU drivers and game patches, and check the guide on optimizing graphical settings (coming soon).

The post Metal Gear Solid Delta: Snake Eater System Requirements for PC Guide appeared first on Gaming News.

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Gamescom 2025 Announcements: All Reveals, Games, Trailers, and Dates https://gaming.news/codex/gamescom-2025-announcements-all-reveals-games-trailers-and-dates/ wow-midnight-cinematic Mon, 25 Aug 2025 15:22:43 +0000 https://gaming.news/codex/gamescom-2025-announcements-all-reveals-games-trailers-and-dates/
Gamescom 2025 Announcements: All Reveals, Games, Trailers, and Dates
World of Warcraft: Midnight. Credit: Blizzard

Gamescom 2025 Announcements: All Reveals, Games, Trailers, and Dates

Full recap of Gamescom 2025 games: trailers, developers, publishers, and release dates. Covers Xbox @ gamescom and the Future Games Show with platform details for PC, PS5, Xbox, and Switch 2.

Gamescom 2025 is over. Cologne hosted a week of reveals, follow-ups, and playable builds. The schedule opened with Opening Night Live on Tuesday, August 19, then moved into daily streams and stage shows from August 20–24. Broadcasts carried most announcements; the show floor delivered the hands-on context.

Xbox @ gamescom did the heavy lifting with extended gameplay, booth demos, new trailers, and a handful of Game Pass updates and date confirmations. The Future Games Show took a curated approach, mixing AA and indie spotlights with a few surprise drops, developer segments, and interviews. Between them, we came away with fresh trailers, adjusted release windows, and clearer looks at what’s actually shipping on PC, PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and mobile platforms.

Notable announcements included:

Xbox at Gamescom 2025: Complete Announcement Breakdown

Triangle Strategy

  • Genre: RPG
  • Developer: ArtDink
  • Publisher: Square Enix
  • Release date: Aug 20, 2025, on PS/Xbox (original release: Mar 4, 2022)
  • Platforms: PS5, Xbox Series X|S, PC, Nintendo Switch, Meta Quest 3

Triangle Strategy is a grid-based tactics game, newly ported to current consoles.

The Rogue Prince of Persia

  • Genre: Action, Platformer, Roguelite
  • Developer: Evil Empire
  • Publisher: Ubisoft
  • Release date: Aug 20, 2025 (was in early access since May 27, 2024)
  • Platforms: PS5, Xbox Series X|S, PC, will be ported to Nintendo Switch and Switch 2 later in 2025.

The Rogue Prince of Persia is the latest game in the famous franchise from the award-winning developers of Dead Cells. Surprise 1.0 launch dropped during Gamescom.

Final Fantasy Tactics: The Ivalice Chronicles

  • Genre: RPG, Strategy
  • Developer and publisher: Square Enix
  • Release date: Sept 30, 2025
  • Platforms: PS4 and PS5, Xbox Series X|S, PC, Nintendo Switch and Switch 2

Final Fantasy Tactics: The Ivalice Chronicles is a remake of the 1997 classic with voiced dialogues, visual upgrades, and gameplay and QoL changes.

Indiana Jones and the Great Circle: The Order of Giants

  • Genre: Action, Adventure
  • Developer: MachineGames
  • Publisher: Bethesda Softworks
  • Release date: Sept 4, 2025
  • Platforms: Xbox Series X|S, PS5, PC, will be ported to Nintendo Switch 2 in 2026

Indiana Jones and the Great Circle: The Order of Giants is a post-campaign DLC for Indiana Jones and the Great Circle that sends Indy to the forgotten catacombs of Rome.

Starsand Island

  • Genre: RPG, Simulation
  • Developer and publisher: Seed Lab
  • Release date: Q4 2025
  • Platforms: PS4 and PS5, Xbox Series X|S, PC, Nintendo Switch

Starsand Island is a serene island builder with farming, crafting, and exploration.

Microsoft Flight Simulator 2024

  • Genre: Simulation
  • Developer: Asobo Studio
  • Publisher: Xbox Game Studios
  • Release date: Nov 19, 2024
  • Platforms: PC, Xbox Series X|S

Microsoft Flight Simulator 2024 is the current installment in the acclaimed flight sim series, introducing a new major update atop its stunning real-world aviation sandbox.

Tropico 7

  • Genre: Strategy, Simulation
  • Developer: Gaming Minds Studios
  • Publisher: Kalypso Media
  • Release date: 2026
  • Platforms: PS5, Xbox Series X|S, PC

Tropico 7 lands dictator sim to consoles and PC, letting players rule their tropical archipelago with new features and the classic mix of city-building and political strategy.

Invincible VS

  • Genre: Fighting
  • Developer: Quarter Up
  • Publisher: Skybound Games
  • Release date: 2026
  • Platforms: PS5, Xbox Series X|S, PC

Invincible VS is a brutal 3v3 tag-team fighting game set in the Invincible comic universe, featuring fan-favorite superheroes and villains with the original voice cast reprising their roles.

Ninja Gaiden 4

  • Genre: Action, Adventure
  • Developer: Team Ninja, PlatinumGames
  • Publisher: Xbox Game Studios
  • Release date: Oct 21, 2025
  • Platforms: PS5, Xbox Series X|S, PC

Ninja Gaiden 4 revives the hack-and-slash franchise with a new near-future Tokyo setting.

Outbound

  • Genre: Adventure, Simulation
  • Developer and publisher: Square Glade Games
  • Release date: 2026
  • Platforms: PS5, Xbox Series X|S, PC

Outbound is a cooperative open-world road-trip adventure where players start with an empty electric camper van and gradually craft a sustainable off-grid life, while exploring various biomes.

Project Bloomwalker

  • Genre: Adventure
  • Developer: Netmarble Neo
  • Publisher: Netmarble
  • Release date: TBA
  • Platforms: Xbox Series X|S, PC

Project Bloomwalker is a gorgeous cooperative crafting adventure in which players travel a polluted world aboard a moving house.

Nice Day for Fishing

  • Genre: Adventure, RPG
  • Developer: FusionPlay
  • Publisher: Team17
  • Release date: May 29, 2025
  • Platforms: PS5, Xbox Series X|S, Nintendo Switch, PC

Nice Day for Fishing is a humorous fishing-action RPG where you play as Baelin, a humble fisherman turned unlikely hero. The game will be ported to Xbox later in 2025.

Beastro

  • Genre: Adventure, Deckbuilding, Simulation
  • Developer and publisher: Timberline Studio
  • Release date: 2026
  • Platforms: Xbox Series X|S, PC

Beastro is a cozy-looking adventure that combines deckbuilding mechanics with a cooking simulator—available day one on Xbox Game Pass.

Final Fantasy VII Remake Intergrade

  • Genre: Action, RPG
  • Developer and publisher: Square Enix
  • Release date: Winter 2025 on Xbox Series X|S and Switch 2 (original release: June 10, 2021, on PS5)
  • Platforms: PS5, PC, Xbox Series X|S, Nintendo Switch 2

Final Fantasy VII Remake Intergrade is the enhanced edition of the beloved action-RPG remake. After years of PlayStation exclusivity, this definitive version is coming to Xbox and Switch 2.

Freestyle Football 2

  • Genre: Sports
  • Developer: WOORE
  • Publisher: JoyCity
  • Release date: Q2 2026
  • Platforms: PS5, Xbox Series X|S, PC

FreeStyle Football 2 is a PvP team arcade soccer game. Each player controls a unique character with special moves, and the game offers deep customization, club management, and eSports-ready features—available day one on Xbox Game Pass.

World of Warcraft: Midnight

  • Genre: MMORPG
  • Developer and publisher: Blizzard Entertainment
  • Release date: Early 2026
  • Platforms: PC (Windows/Mac)

World of Warcraft: Midnight is the upcoming 11th expansion to Blizzard’s MMORPG and the second chapter in the Worldsoul Saga. It takes players back to Azeroth’s surface in a Void vs Light storyline.

Cronos: The New Dawn

  • Genre: Survival Horror
  • Developer and publisher: Bloober Team
  • Release date: Sept 5, 2025
  • Platforms: PS5, Xbox Series X|S, PC, Nintendo Switch 2

Cronos: The New Dawn is a brutal third-person survival horror game set in a retro-futuristic world. Players fight grotesque creatures in a post-apocalyptic future and even travel in time, very reminiscent of Singularity.

Call of Duty: Black Ops 7

  • Genre: First-person Shooter
  • Developer: Treyarch & Raven Software
  • Publisher: Activision
  • Release date: Nov 14, 2025
  • Platforms: PS5, PS4, Xbox Series X|S, Xbox One, PC

Call of Duty: Black Ops 7 is the latest entry in the blockbuster FPS franchise, and the seventh main Black Ops chapter (or eighth, if you count Call of Duty: World at War as the prequel to the Black Ops saga). Set in the year 2035, it features a co-op/single-player campaign without difficulty settings, following David Mason’s team in the aftermath of Black Ops II, alongside PvP (18 maps at launch) and the signature Zombies mode. Notably, it’s launching across both current and last-gen consoles, and will be available Day 1 on Game Pass thanks to Microsoft’s Activision acquisition. It’s anti-cheat also requires Secure Boot to be enabled to play, which makes porting the game more difficult.

Future Games Show 2025: All Announcements, Trailers, and Game Details

Hell Let Loose: Vietnam

  • Genre: First-Person Tactical Shooter
  • Developer: Expression Games
  • Publisher: Team17
  • Release date: 2026
  • Platforms: PC, PS5, Xbox Series X|S

Hell Let Loose: Vietnam is a large-scale multiplayer shooter set in the Vietnam War, bringing the 50v50 tactical warfare of the Hell Let Loose series into a new setting.

Edge of Memories

  • Genre: Action RPG
  • Developer: Midgar Studio
  • Publisher: Nacon
  • Release date: 2026 (delayed from Q4 2025)
  • Platforms: PC, PS5, Xbox Series X|S

Edge of Memories is an anime-styled action RPG from the makers of Edge of Eternity, featuring a plague-ravaged setting and intense real-time combat in a journey to save a doomed world.

Den of Wolves

  • Genre: First-Person Shooter
  • Developer and publisher: 10 Chambers
  • Release date: TBA
  • Platforms: PC (other platforms TBA)

Den of Wolves is a futuristic co-op heist/extraction shooter from the creators of GTFO in a cyberpunk setting.

Skate.

  • Genre: Sandbox, Sports
  • Developer: Full Circle
  • Publisher: Electronic Arts
  • Release date: Early Access in late 2025 (full release TBA)
  • Platforms: PC, PS5, PS4, Xbox Series X|S, Xbox One, Android, iOS

Skate. is the next evolution of the popular skateboarding franchise. This free-to-play reboot emphasizes sandbox-style multiplayer skating and is kickflipping its way into early access later this year.

1348 Ex Voto

  • Genre: Action, Adventure
  • Developer and publisher: Sedleo
  • Release date: 2026
  • Platforms: PC, PS5, Xbox Series X|S

1348 Ex Voto is a third-person action-adventure set in 14th-century Italy during the plague years in a historical yet fantastical journey.

Resident Evil: Requiem

  • Genre: Survival Horror
  • Developer and publisher: Capcom
  • Release date: Feb 27, 2026
  • Platforms: PC, PS5, Xbox Series X|S

Resident Evil: Requiem is the next installment in the horror franchise, following Grace Ashcroft in a terrifying survival horror adventure slated for early 2026.

Goddess of Victory: Nikke X Resident Evil (Crossover Event)

  • Genre: Third-Person Shooter, Gacha RPG
  • Developer: Shift Up
  • Publisher: Level Infinite (Tencent)
  • Release date: 2025 event (TBA)
  • Platforms: Android, iOS, PC

Goddess of Victory: Nikke is teaming up with Resident Evil in an upcoming crossover event, as horror’s characters join the fight in this mobile shooter RPG’s special collaboration.

Hell is Us

  • Genre: Action, Adventure
  • Developer: Rogue Factor
  • Publisher: Nacon
  • Release date: Sep 4, 2025
  • Platforms: PC, PS5, Xbox Series X|S

Hell is Us is a cryptic third-person action-adventure set in a war-torn country overrun by supernatural horrors, immersing players in melee combat and exploration in a mysterious, plague-ridden land. This game’s release date may be moved due to Hollow Knight: Silksong‘s release on the same day.

The Blood of Dawnwalker

  • Genre: Action, Open-World, RPG
  • Developer and publisher: Rebel Wolves
  • Release date: 2026
  • Platforms: PC, PS5, Xbox Series X|S

The Blood of Dawnwalker is a dark fantasy action RPG by a team of former Witcher developers, where the player takes the role of a vampire in an open-world 14th-century Europe.

Deer & Boy

  • Genre: Adventure, Platformer
  • Developer and publisher: Lifeline Games
  • Release date: Early 2026
  • Platforms: PC, other platforms TBA

Deer & Boy is a heartwarming cinematic platform adventure, guiding players through beautiful puzzles and emotional storytelling.

DarkSwitch

  • Genre: City-Builder, Survival
  • Developer and publisher: Cyber Temple Games
  • Release date: TBA (demo available)
  • Platforms: PC

DarkSwitch is an inventive vertical city-building game where you construct a city on a gigantic tree and fend off creeping fog, while managing limited resources. Reminiscent of Against the Storm and Frostpunk.

Lost Rift

  • Genre: Extraction Shooter, Survival
  • Developer and publisher: People Can Fly
  • Release date: Sep 25, 2025 (Early Access)
  • Platforms: PC

Lost Rift is a PvPvE shooter from developers mostly known for Bullestorm, blending base-building PvE with PvP expeditions, as players venture across islands to gather loot and escape before being overrun by threats. This game gives a lot of Rust vibes.

EverSiege: Untold Ages

  • Genre: Action, Strategy, Roguelite
  • Developer: Tindalos Interactive
  • Publisher: Dear Villagers
  • Release date: Fall 2025 (Early Access)
  • Platforms: PC

EverSiege: Untold Ages is a co-op action strategy roguelite where players develop tactics and team up to break through endless hordes of enemies, combining top-down battle strategy with roguelike progression.

Monsters are Coming! Rock & Road

  • Genre: Tower Defense, Roguelite
  • Developer: Ludogram
  • Publisher: Raw Fury
  • Release date: Autumn 2025
  • Platforms: PC

Monsters are Coming! Rock & Road is a genre-blending roguelite where you defend a constantly moving city from relentless monster hordes.

Dreams of Another

  • Genre: Action, Shooter
  • Developer and publisher: Q-Games
  • Release date: Oct 10, 2025
  • Platforms: PC, PS5

Dreams of Another is a stylish shooter themed around creative destruction, plunging the player into a dream world of surreal action as they wield imaginative weapons to alter the environment and battle nightmares.

13Z: The Zodiac Trials

  • Genre: Hack-and-Slash, Roguelike
  • Developer and publisher: Mixed Realms
  • Release date: TBA (demo available)
  • Platforms: PC, Xbox Series X|S

13Z: The Zodiac Trials is a kinetic roguelike action game where players hack and slash through zodiac-themed trials, with a demo available ahead of release.

Pizza Bandit

  • Genre: Shooter
  • Developer and publisher: Jofsoft
  • Release date: Aug 25, 2025 (Early Access)
  • Platforms: PC

Pizza Bandit is a cooperative third-person shooter that mixes bounty hunting with pizza-making mayhem.

Recur

  • Genre: Adventure, Platformer, Puzzle
  • Developer: Kaleidoscube
  • Publisher: Astra Logical
  • Release date: 2026
  • Platforms: PC

Recur is an innovative 2D puzzle adventure where moving left or right manipulates time itself, challenging players to solve time-bending puzzles as the world teeters on the edge of an apocalypse.

Servant of the Lake

  • Genre: Adventure, Puzzle
  • Developer and publisher: Rusty Lake
  • Release date: 2026
  • Platforms: PC, Mobile (Android/iOS)

Servant of the Lake is a new eerie odyssey from the creators of the Rusty Lake series, offering a surreal puzzle adventure experience coming to PC and mobile devices.

Hyper Light Breaker: Double Down Update

  • Genre: Adventure, Action, Roguelite
  • Developer: Heart Machine
  • Publisher: Arc Games
  • Release date: Jan 14, 2025 (Steam Early Access)
  • Platforms: PC

Hyper Light Breaker is a vibrant open-world co-op roguelite from the creators of Hyper Light Drifter, thrusting players into a procedurally generated world where they battle foes and explore ever-changing landscapes (still in early access).

BPM: Bitcrushed

  • Genre: Rhythm Shooter
  • Developer: Awe Interactive
  • Publisher: Kwalee
  • Release date: 2026
  • Platforms: PC, PS5, Xbox Series X|S, Nintendo Switch

BPM: Bitcrushed is a retro-styled, rhythm roguelite top-down shooter where every action must sync to the beat.

Hotel Barcelona

  • Genre: Roguelike, Slasher
  • Developer: White Owls Inc.
  • Publisher: CULT Games
  • Release date: Sep 26, 2025
  • Platforms: PC, PS5, Xbox Series X|S

Hotel Barcelona is a surreal horror roguelike, inviting players to check serial-killer-themed runs in a twisted hotel.

The Seven Deadly Sins: Origin

  • Genre: Action, RPG
  • Developer: Netmarble (FUNFLOW)
  • Publisher: Netmarble
  • Release date: 2025
  • Platforms: PS5, PC, Android, iOS

The Seven Deadly Sins: Origin is an open-world adventure based on the hit anime, offering players an expansive 3D world of Britannia to explore.

Town to City

  • Genre: City Builder, Simulation
  • Developer: Galaxy Grove
  • Publisher: Kwalee
  • Release date: Sep 16, 2025 (Early Access)
  • Platforms: PC

Town to City is a charming 19th-century Mediterranean city-building game from the developers of Station to Station, where players freely place buildings on a gridless map to grow a scenic town in a relaxing and creative way.

Fellowship

  • Genre: Dungeon Crawler, RPG
  • Developer: Chief Rebel
  • Publisher: Arc Games
  • Release date: Oct 9, 2025 (Early Access)
  • Platforms: PC

Fellowship is a multiplayer online dungeon adventure that offers endlessly scaling co-op exploration, letting players form parties to tackle MMO-style boss fights and loot-driven quests.

Dome Keeper: Multiplayer Update

  • Genre: Roguelike, Tower Defense
  • Developer: Bippinbits
  • Publisher: Raw Fury
  • Release date: Sep 27, 2022, currently in Early Access
  • Platforms: PC

Dome Keeper is a tactical digging roguelike in which players mine for resources beneath a dome and fend off waves of alien attackers. It’s expanding its content with a new multiplayer mode update later this year.

Discounty

  • Genre: Simulation, Strategy
  • Developer: Crinkle Cut Games
  • Publisher: PQube
  • Release date: Aug 21, 2025
  • Platforms: PC, Nintendo Switch, PS4 and PS5, Xbox Series X|S

Discounty is a cozy supermarket management sim where you run and expand a small-town discount store, unfolding a charming slice-of-life story as you build your grocery empire.

Tormented Souls 2

  • Genre: Survival Horror
  • Developer: Dual Effect
  • Publisher: PQube
  • Release date: Oct 23, 2025
  • Platforms: PC, PS5, Xbox Series X|S

Tormented Souls 2 is the sequel to the classic survival horror, once again challenging players with puzzles and spine-chilling combat as Caroline Walker returns to face new nightmares on next-gen platforms.

Gods, Death & Reapers

  • Genre: Extraction, Hack-and-Slash, RPG
  • Developer and publisher: Wolcen Studio
  • Release date: TBA
  • Platforms: PC

Gods, Death & Reapers is a dark fantasy PvPvE RPG from the creators of Wolcen, blending top-down hack-and-slash combat with high-risk, high-reward extraction mechanics as players serve Death in mythic realms.

Styx: Blades of Greed

  • Genre: Action, Adventure, Stealth
  • Developer: Cyanide Studio
  • Publisher: Nacon
  • Release date: Fall 2025
  • Platforms: PC, PS5, Xbox Series X|S

Styx: Blades of Greed marks the return of the goblin assassin in a new stealth adventure, taking players to the city of Iserian.

ANNO 117: Pax Romana

  • Genre: City-Builder, Simulation, Strategy
  • Developer: Ubisoft Mainz
  • Publisher: Ubisoft
  • Release date: Nov 13, 2025
  • Platforms: PC, PS5, Xbox Series X|S

ANNO 117: Pax Romana is the latest entry in Ubisoft’s city-building franchise, taking players to the Roman Empire epoch.

Ones to Play Montage

  • Genre: Compilation of Demos
  • Developer: Various Indie Developers
  • Release date: Steam demos available now
  • Platforms: PC (Steam)

Ones to Play Montage is a curated Future Games Show segment spotlighting several indie games with playable demos. This year’s selection included Aethermancer, Twinkleby, and Morsels & Woodo, all available for players to try on Steam.

Euro Truck Simulator 2 & American Truck Simulator on Consoles

  • Genre: Driving, Simulation
  • Developer and publisher: SCS Software
  • Release date: originally 2012 and 2016 on PC, TBA on consoles
  • Platforms: PS5, Xbox Series X|S, PC

Euro Truck Simulator 2 and American Truck Simulator are realistic truck-driving sim games. For the first time, these long-running PC favorites are officially trucking their way onto consoles, with PS5 and Xbox versions in development.

Mount & Blade II: Bannerlord – War Sails

  • Genre: Action, Strategy, RPG
  • Developer and publisher: TaleWorlds Entertainment
  • Release date: Oct 25, 2022; DLC 2025
  • Platforms: PC, PS4, PS5, Xbox One, Xbox Series X|S

Mount & Blade II: Bannerlord – War Sails expands the medieval sandbox with new Viking-themed content later this year.

Wild Blue

  • Genre: Shooter
  • Developer: Chuhai Labs
  • Publisher: Humble Games
  • Release date: TBA
  • Platforms: PC

Wild Blue is a modern take on classic ’90s on-rails aerial combat (from a team led by a former Star Fox developer), sending players soaring through stylish skies in fighter jets in a nostalgic yet fresh arcade shooter experience.

Windstorm: The Legend of Khiimori

  • Genre: Adventure, Simulation
  • Developer: Aesir Interactive
  • Publisher: Mindscape
  • Release date: Nov 4, 2025 (Early Access)
  • Platforms: PC, consoles TBA

Windstorm: The Legend of Khiimori is an open-world horse-riding adventure set in 13th-century Mongolia; it gallops into Steam Early Access in late 2025, with console releases (including next-gen) to follow later.

Bounty Star

  • Genre: Action, Base-Builder, Mecha
  • Developer: Dinogod
  • Publisher: Annapurna Interactive
  • Release date: Oct 23, 2025
  • Platforms: PC, PS5, Xbox Series X|S

Bounty Star is a mash-up of mech combat and farming sim in a post-apocalyptic Wild West, letting players pilot a battle mech, cultivate their homestead, and take down outlaws when it launches on Game Pass this October.

Towa and the Guardians of the Sacred Tree

  • Genre: Action, Roguelite
  • Developer: Brownies Inc.
  • Publisher: Bandai Namco Entertainment
  • Release date: Sep 19, 2025
  • Platforms: PC, PS5, Xbox Series X|S, Nintendo Switch

Towa and the Guardians of the Sacred Tree is an anime-style action roguelite where players control dual characters in fast-paced combat; a new demo-backed trailer revealed its gameplay loop, and the full game is arriving on all major platforms this September.

Shape of Dreams

  • Genre: Action, MOBA, Roguelite
  • Developer: Lizard Smoothie
  • Publisher: Neowiz
  • Release date: Sep 11, 2025
  • Platforms: PC

Shape of Dreams is a frenetic fusion of MOBA-style combat and roguelike action, offering 1-4 players an ever-changing dream world to battle through; this co-op title launches on PC in September.

Reach

  • Genre: Action, Adventure, VR
  • Developer: nDreams Elevation
  • Publisher: nDreams
  • Release date: Oct 16, 2025
  • Platforms: Meta Quest (Quest 3), PC VR, PlayStation VR2

Reach is a groundbreaking cinematic VR adventure where you embody a reluctant hero armed with a bow in a reality-hopping quest, featuring full-body immersion and gesture-based combat as it arrives on Quest 3, PC VR, and PS VR2 headsets this October.

Little Nightmares III

  • Genre: Adventure, Platformer, Puzzle
  • Developer: Supermassive Games
  • Publisher: Bandai Namco Entertainment
  • Release date: Oct 10, 2025
  • Platforms: PS5, PS4, Xbox Series X|S, Xbox One, PC, Nintendo Switch

Little Nightmares III is the next chapter in the acclaimed horror platformer series, developed by Supermassive Games, taking players through The Carnevale in co-op or solo as it launches across current and last-gen platforms.

Lost Hellden

  • Genre: Action, JRPG
  • Developer: Artisan Studios
  • Publisher: Kwalee
  • Release date: 2026
  • Platforms: PC, PS5, PS4, Xbox Series X|S

Lost Hellden is a hand-painted, story-rich action JRPG from Artisan Studios (Astria Ascending), drawing on legendary JRPG talent to deliver a visually striking adventure about resisting one’s fate, slated to arrive in 2026 on PC and consoles.

Serial World

  • Genre: Deckbuilder, Roguelike, RPG
  • Developer: Serial Project
  • Publisher: Serial Project with Kakehashi Games
  • Release date: 2025
  • Platforms: PC

Serial World is a whimsical deck-building RPG where you collect adorable creatures and battle through a mysterious world; this newcomer-friendly roguelite is aiming for a 2025 release after its world-premiere trailer at Gamescom.

Phantom Blade Zero

  • Genre: Action, RPG, Soulslike
  • Developer and publisher: S-Game
  • Release date: TBA
  • Platforms: PS5, PC

Phantom Blade Zero is a fast-paced wuxia-inspired action RPG with souls-like elements in which you play as an elite assassin cursed with only 66 days to live, featuring impressive swordplay and a striking art style as showcased in its reveal during Gamescom.

Witchspire

  • Genre: Adventure, Survival
  • Developer and publisher: Envar Games
  • Release date: 2026 (Early Access)
  • Platforms: PC

Witchspire is a magic-infused co-op survival adventure where you and your friends play as novice witches and wizards trapped in a mystical spire, crafting, taming familiars, and building and safeguarding a comfy residence against an ancient darkness (planned to launch in Early Access in 2026).

Active Matter

  • Genre: Extraction Shooter
  • Developer and publisher: Gaijin Network
  • Release date: 2026
  • Platforms: PC, PS5, Xbox Series X|S

Active Matter is a mind-bending PvPvE first-person extraction shooter set in a shattered multiverse, combining Escape from Tarkov-style high-stakes raids with reality-warping anomalies and time-loop twists as players battle and loot across parallel worlds. A lot of similarities with The CUBE from Mundfish, S.T.A.L.K.E.R. series, and, surprisingly, Prey (look at these mimic-like creatures in a trailer).

Pragmata

  • Genre: Action, Adventure
  • Developer and publisher: Capcom
  • Release date: 2026
  • Platforms: PC, PS5, Xbox Series X|S

Pragmata is Capcom’s enigmatic sci-fi action-adventure set on a futuristic space station (the moon orbit), blending puzzles and combat in a mysterious story; after multiple delays, this ambitious title is now targeting a 2026 release. It’s interesting to see the cross between Dead Space/The Callisto Protocol and Death Stranding.

Halloween: The Game

  • Genre: Horror, Stealth
  • Developer: Illfonic
  • Publisher: Gun Interactive
  • Release date: 2026
  • Platforms: PC, PS5, Xbox Series X|S

Halloween: The Game is an immersive horror experience based on John Carpenter’s classic 1978 film, putting players in a terrifying scenario as they attempt to survive against Michael Myers in a stealth-driven frightfest coming in 2026. One more attempt to repeat the success of Dead by Daylight (previous would be Friday the 13th: The Game and The Texas Chain Saw Massacre), but this game will also feature single player.

The post Gamescom 2025 Announcements: All Reveals, Games, Trailers, and Dates appeared first on Gaming News.

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Nintendo Switch 2 Guide: Prices, Performance, Games https://gaming.news/codex/nintendo-switch-2-guide-in-2025-prices-performance-games/ nintendo-switch-2-gaming-news Nintendo Switch 2 Fri, 15 Aug 2025 14:02:56 +0000 https://gaming.news/codex/nintendo-switch-2-guide-in-2025-prices-performance-games/
Nintendo Switch 2
Nintendo Switch 2. Credit: Nintendo, Gaming.News

Nintendo Switch 2 Guide: Prices, Performance, Games

Complete Nintendo Switch 2 guide for 2025: prices and bundles, specs (DLSS/RT, 1080p handheld, up to 4K/HDR dock), accessories, Nintendo Switch Online, key games, and buying advice.

Nintendo unveiled the Switch 2 on April 2, 2025, and console sales started on June 5, 2025. The Nintendo Switch 2 has broken all records: it surpassed the original Switch’s launch performance, became Nintendo’s best-selling console, set new record for gaming hardware sales in the United States, and by August 2025 had sold over 6 million units.

The base price in the US is $449.99; the official bundle with Mario Kart World is $499.99 (there are more bundles with other first-party games available). Despite Trump’s tariffs, the console’s retail price in the US has remained unchanged. However, some Switch 2 accessories have become more expensive since April, and Nintendo implemented a second wave of price increases in August, affecting the first-generation model and additional accessories.

The console remains a hybrid: it is still a portable with the ability to play on a TV via a docking station, but with a noticeable update to the screen and image output. The key changes include a 7.9-inch LCD with full HD resolution, a portable design, support for 4K output via a dock, Wi-Fi 6, and Nvidia graphics technologies, including DLSS and ray tracing on a custom chip.

Nintendo Switch 2 Specifications

  • Screen. 7.9″ LCD with a resolution of 1920×1080. Support for HDR10 and variable refresh rate (VRR) up to 120 Hz. The touchscreen is capacitive (which means no pressure is needed).
  • System platform. A custom Nvidia SoC with hardware-level support for DLSS and ray tracing. This enables more flexible rendering and upscaling in both handheld and docked modes. 12 GB of RAM (3 GB reserved by the system).
  • Storage. 256 GB UFS (with a part reserved for the system). A microSD Express slot (up to 2 TB) is available for additional storage. Standard microSD cards on Switch 2 are limited to screenshots and video clips, and games cannot be launched from them. Two cartridge types are supported: the new Switch 2 format and original Switch cartridges, but some Nintendo Switch games may not be supported on or fully compatible with the new console.
  • Wireless interfaces. Wi-Fi 6 and Bluetooth. The dock includes a LAN port for wired networking.
  • Console I/O: two USB-C ports (bottom for charging/dock; top for accessories/charging) and a 3.5 mm audio jack.
  • Autonomy. 5,220 mAh battery, roughly 2-6.5 hours depending on game and mode. A full charge takes about 3 hours when charging in sleep mode.

Image quality output via the dock up to 3840 × 2160 at 60 fps. In 1920 × 1080 or 2560 × 1440 resolution, modes up to 120 fps are possible (docked). HDR10 is supported. In portable and tabletop modes, rendering is limited to 1080p in accordance with the screen resolution.

Joy-Con 2 controllers feature updated vibration (HD Rumble 2), gyroscope, accelerometer, and an optical mouse sensor for compatible games. The right Joy-Con also includes near-field communication (NFC). Battery life is claimed to be about 20 hours, charging when attached to the console or via the new Charging Grip.

Nintendo Switch 2 Prices

  • Nintendo Switch 2 – $449.99
  • Nintendo Switch 2 Pro Controller – $84.99
  • Joy-Con 2 Pair – $94.99
  • Joy-Con 2 Charging Grip – $39.99
  • Joy-Con 2 Strap – $13.99
  • Joy-Con 2 Wheel Set – $24.99
  • Nintendo Switch 2 Camera – $54.99
  • Nintendo Switch 2 Dock Set – $119.99
  • Carrying Case & Screen Protector – $39.99
  • All-In-One Carrying Case – $84.99
  • AC Adapter – $34.99
  • Samsung microSD Express Card (256GB) – $59.99

Nintendo Switch Online

Nintendo Switch Online (NSO) is available in two tiers: base and Expansion Pack. For Switch 2 owners, the Expansion Pack adds a library of classic Nintendo GameCube games (the Nintendo Classics app for Switch 2) and Switch 2 Edition upgrade packs for individual games from the original console (the Legend of Zelda: Breath of the Wild, Tears of the Kingdom, and more). Terms and content vary by country and are expanded over time.

Base annual prices in the US remain the same: $19.99 for standard NSO and $49.99 for NSO + Expansion Pack (individual plans; family plans are separate). A 7-day trial of the base tier is available.

New Switch 2 apps/features include GameChat, GameShare, and virtual game cards:

  • GameChat is a built-in system-wide group voice/video chat (up to 12 participants), with screen sharing and console microphone integration; requires an NSO account and subscription, as well as a compatible camera for video communication (optional).
  • GameShare allows local sharing of supported games: a Switch 2 owner can share a game with nearby consoles (Switch 2 and compatible Switch models) to play together without purchasing additional game copies (availability varies by game and mode).
  • Virtual game cards simplify digital library management: you can pull and insert digital games between your two systems, as well as transfer a game to family group members for a limited time according to the terms of the service.

These features do not replace standard purchases and downloads through the eShop, but they expand accessibility for joint play and library management in household use.

Nintendo Switch 2 Features and Changes

Switch 2 supports 4K output via the dock, HDR10, and VRR; DLSS and ray tracing on a custom Nvidia processor are declared at the platform level. Specific modes (resolution, FPS, RT) depend on the implementation in each game.

Sleep mode and quick resume work the same; scenarios for transferring profiles, digital games, and saves from Switch to Switch 2 have been expanded (via local or server transfer). Several Switch accessories are compatible via Bluetooth, including the original Joy-Con and Pro Controller.

There are also limitations. Games from external media can only be launched from microSD Express, not the regular microSD. The old Switch dock is not compatible. Titles that use the right Joy-Con’s IR camera will require the original Joy-Con to be wirelessly attached.

Nintendo Switch 2 vs Switch OLED

What’s improved in Switch 2?

The portable screen has moved to 1080p instead of 720p on the Switch OLED. Additionally, VRR (up to 120 Hz) and system support for 4K/HDR in dock mode have appeared. The more powerful SoC and DLSS have noticeably increased stability and peak frame rates in modern games; higher graphics presets are more often available in the dock.

Built-in memory has quadrupled (256 GB versus 64 GB), and the drive is faster, which reduces loading times and reduces texture “downloading”. Wi-Fi 6 and an updated dock with a wired network have been added, and vibration and sensors in Joy-Con 2 have been improved. System transfers and family sharing are more convenient for digital libraries.

Switch OLED vs Switch 2: what’s better in OLED version?

The nominal battery life is lower: about 2-6.5 hours versus 4.5–9 hours for the OLED model, especially in games with active upscaling and high FPS. The Switch 2 has an LCD screen: it is inferior to the OLED panel in terms of contrast and black depth, although it wins in terms of frequency and adaptive synchronization.

Starting price is higher, and some old accessories (including the Switch dock) are incompatible. Additionally, microSD Express is required to launch games from a memory card, whereas regular microSDs are only suitable for media.

Switch accessory compatibility

The original Joy-Con and Pro Controller connect via Bluetooth and work in games, but the old Joy-Con do not attach to the Switch 2 body, and a separate grip/station is needed to charge them. Cases, films, and some holders from the OLED version are not suitable due to their sizes and the location of the connectors.

Modes tied to the IR camera may require the old Joy-Con; some Switch peripherals (including third-party docks/hubs) are either not supported or work with limitations.

Nintendo Switch 2 vs Steam Deck and ROG Ally

Display

  • Switch 2 has a 7.9″ 1920×1080 with VRR up to 120 Hz; this provides a smoother picture and flexibility in selecting modes.
  • ROG Ally features a 7″ 1080p 120 Hz display with FreeSync, typical of gaming laptops.
  • Steam Deck OLED boasts a 7.4″ 1280×800 display, capable of up to 90 Hz with HDR and deep blacks. It excels in contrast and OLED response, although it operates at a lower resolution.

OS and ecosystem

  • Switch 2 is a closed system with a single eShop, strict certification, and a strong line of exclusives; the interface and family functions work out of the box, without configuration.
  • ROG Ally on Windows 11 supports running any launchers and anti-cheats, but it requires ongoing maintenance to address issues (driver updates, background services, and overlay conflicts).
  • Steam Deck OLED on SteamOS provides better integration with Steam (overlay, fast updates, dock mode), but compatibility with individual multiplayer titles depends on the support of anti-cheats in Proton.

Autonomy

  • In heavy 3D projects, ROG Ally is usually faster, but it also drains the battery quicker; optimal TDP profiles have to be selected manually.
  • Steam Deck lasts longer due to the energy-efficient platform and OLED screen, but the 800p limitation imposes its ceiling on clarity.
  • Switch 2 focuses on fixed profiles and DLSS, enabling it to balance quality/battery time more predictably. However, at high frequencies and active upscaling, battery life is significantly shorter.

Quick summary

  • Switch 2 is for players who value Nintendo exclusives, local multiplayer, and ready-made modes on TV without configuration.
  • ROG Ally is the choice if you need maximum PC flexibility, mods, and access to all Windows features (and also you need to be ready to do some tuning).
  • Steam Deck OLED is optimal for the Steam library and OLED display, provided that the 800p resolution and Proton specifics suit you.

Key Nintendo Switch 2 Games

A lot of games were announced and showcased. First-party and third-party exclusive to Nintendo games are listed below:

  • Mario Kart World, 79.99$. Race across seamlessly connected tracks, with new Knockout Tour and Free Roam modes.
  • Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV, 79.99$. The party gets bigger, with enhanced controls, new minigames, and camera-based modes.
  • Donkey Kong Bananza, 79.99$. Smash, throw, and climb through a vast underground world in DK’s new 3D adventure.
  • Kirby Air Riders, 2025. Kirby returns to the skies in this brand-new air-racing game directed by Masahiro Sakurai.
  • The Legend of Zelda games – Nintendo Switch 2 Editions & ZELDA NOTES, June 5, 2025. Both Switch Zelda epics return with enhanced visuals, frame rates, and faster loading on Switch 2.
  • Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World, August 28, 2025. Play a new story chapter and enjoy a smoother performance in Kirby’s upgraded adventure.
  • Hyrule Warriors: Age of Imprisonment, winter 2025. Discover the hidden battles of the Imprisoning War in this new Zelda spin-off.
  • Drag x Drive. A fast-paced 3v3 racing battler where both Joy-Cons are used to steer and boost; a showcase of new Joy-Cons.
  • The Duskbloods, 2026. A dark fantasy game with PvPvE focus from FromSoftware. Hidetaka Miyazaki looked “for a little multiplayer inspiration” in Escape from Tarkov.

Other supported games

  • ELDEN RING Tarnished Edition
  • Hollow Knight: Silksong (release planned for 2025)
  • Enter the Gungeon 2
  • Hades II
  • Street Fighter 6
  • SPLIT FICTION
  • Hogwarts Legacy
  • Tony Hawk’s Pro Skater 3 + 4
  • HITMAN World of Assassination – Signature Edition & Project 007
  • DELTARUNE
  • Borderlands 4
  • Sid Meier’s Civilization VII – Nintendo Switch 2 Edition
  • STARSEEKER: Astroneer Expeditions
  • Cyberpunk 2077: Ultimate Edition
  • Human Fall Flat 2
  • And many more, complete list here.

A few words about backward compatibility, Nintendo announced support for some games from the first Switch, with the ability to purchase upgrade packs for other games (for example, The Legend of Zelda: Breath of the Wild – Nintendo Switch 2 Edition). Not all games will be fully compatible.

Nintendo Switch 2 Accessories

Official peripherals

The Pro Controller for Switch 2 has updated vibration (HD Rumble 2), GL/GR buttons with remap, NFC, a headset jack, and a separate C button for GameChat. Joy-Con 2 supports mouse mode in compatible games and is supplied in pairs or individually. A camera for GameChat (USB-C), a dock with HDMI and LAN, straps/wheels, and branded cases are available separately.

Memory and cards

Switch 2 uses only microSD Express to launch games from external media; regular microSDs are suitable for media (screenshots/clips). Branded microSD Express cards of 256 GB and above are available for sale; the alternative is 256 GB of internal memory. Experiments by enthusiasts with NVMe via adapters have not yet led to a working configuration.

Compatibility

Switch controllers (Joy-Con and Pro) can be connected to Switch 2 via Bluetooth and used in games; some Joy-Con accessories (grip, wheels, battery packs) are not compatible with Joy-Con 2. The GameCube controller works via an adapter in the dock, as before.

Nintendo Switch 2 Pros and Cons

Switch 2 advantages

  • Strong first-party lineup at launch and in year one (Mario Kart, Donkey Kong, Metroid), plus active support from major publishers.
  • Hybrid form factor, 1080p in handheld and up to 4K/HDR in dock, VRR/up to 120Hz; DLSS and RT at platform level.
  • Larger and faster system memory (256GB UFS), faster load times, Wi-Fi 6, improved controllers and system features (GameChat, game sharing).
  • Switch 2 Edition upgrades for old Switch games via Expansion Pack subscription.

Switch 2 disadvantages

  • Battery life is lower compared to original Switch, especially in demanding games and high-frequency modes.
  • The LCD screen is inferior to OLED in contrast, although it wins in frequency and VRR (and no risk of burn-ins).
  • Increased requirements for memory cards: microSD Express is needed for games.
  • Partial incompatibility with old accessories (including the dock).

Is Nintendo Switch 2 Worth It? Summary

Who should buy the Switch 2?

Those who play on both portable and TV devices, expect major Nintendo releases in the coming year, want stable 1080p in portable mode and up to 4K/HDR when docked, and value fast loading plus simple family features (profiles, shared digital access).

Who should consider alternatives?

Players, who prioritize maximum battery life in demanding games, an OLED screen, or an open PC ecosystem with mods and multiple launchers, should look at the Steam Deck OLED or ROG Ally. The Switch OLED remains a viable option if 4K/VRR and DLSS aren’t priorities, but you will miss out on newer exclusives.

The post Nintendo Switch 2 Guide: Prices, Performance, Games appeared first on Gaming News.

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Battlefield 6 System Requirements for PC Guide https://gaming.news/codex/battlefield-6-system-requirements-for-pc-guide/ Battlefield 6 Wed, 13 Aug 2025 13:56:15 +0000 https://gaming.news/codex/battlefield-6-system-requirements-for-pc-guide/
Battlefield 6 System Requirements for PC Guide
Battlefield 6. Source: EA

Battlefield 6 System Requirements for PC Guide

Battlefield 6 PC system requirements explained for beta and launch: what min/rec really mean, FPS targets, DLSS/FSR, storage, Windows 10/11 notes, and the Secure Boot rule (including its impact on Steam Deck).

Battlefield 6 system requirements for PC have been announced for both the beta and the full release. Developed by DICE and published by EA, the game is set to launch on PC, PlayStation 5, and Xbox Series X|S on October 10, 2025. The specs look surprisingly modest for a modern AAA title, even with its extensive destruction mechanics, so you won’t need to rush into a high-end Nvidia GPU or AMD CPU with 3D V-Cache if you kept your PC reasonably upgraded in the past few years.

Battlefield 6 system requirements

Minimum

Recommended

Ultra

OS

64-bit Windows 10

64-bit Windows 11

64-bit Windows 11

Processor

  • Intel Core i5-8400
  • AMD Ryzen 5 2600
  • Intel Core i7-10700
  • AMD Ryzen 7 3700X
  • Intel Core i9-12900K
  • AMD Ryzen 7 7800X3D

Graphics Card

  • Nvidia GeForce RTX 2060
  • AMD Radeon RX 5600 XT
  • Intel Arc A380
  • Nvidia GeForce RTX 3060 Ti
  • AMD Radeon RX 6700 XT
  • Intel Arc B580
  • Nvidia GeForce RTX 4080
  • AMD Radeon RX 7900 XTX

Video Memory (VRAM)

6 GB

8 GB

16 GB

System Memory (RAM)

16 GB

16 GB

32 GB

Storage

55 GB, HDD

90 GB, SSD

90 GB, SSD

BF6 Minimum PC Requirements

Your PC should have an Nvidia GeForce RTX 2060, AMD Radeon RX 5600 XT, or Intel Arc A380 GPU, paired with an Intel Core i5-8400 or AMD Ryzen 5 2600 CPU, along with 16 GB of RAM. An HDD will be sufficient, though an SSD is recommended to avoid texture pop-in and ensure smoother gameplay.

The minimum requirements match the Low graphics preset at 1080p, calling for a budget GPU from five years ago and an even older CPU. This points to genuinely solid optimization for a shooter of this scale, despite all the heavy advancements in 3D computer graphics tech.

Two more welcome points are worth noting. First, the game will require only 55 GB of space, which, when compared to the recommended settings, indicates efficient texture storage optimization. Second, the presence of an Intel GPU in the official list of supported hardware suggests that owners of Intel graphics cards can expect proper driver support.

Meeting the recommended spec means running a Nvidia GeForce RTX 3060 Ti, AMD Radeon RX 6700 XT, or Intel Arc B580 GPU together with an Intel Core i7-10700 or AMD Ryzen 7 3700X CPU, and, again, 16 GB of RAM. Now, DICE has listed SSD as the required drive for storage, so HDD will not be sufficient for comfortable gameplay at a better preset.

The recommender requirements match the High graphics preset at 1440p / 60 FPS or the Low preset at 1080p / 80+ FPS. You will need better hardware (compared to Low), but if you upgraded your PC in the last 3-5 years, you likely will meet these specs. Once again, requirements are generous for an AAA shooter of enormous scale.

There are three more points, one positive, one neutral, and one negative:

  • Again, Intel GPU is listed in hardware, so driver support is expected for average settings too.
  • Battlefield 6 will take more space on the drive (compared to the Minimum), which is expected due to higher texture resolution for better graphics.
  • The game requires Windows 11, and while Windows 10 is gradually becoming outdated, a sizable portion of players still use it (35% of the Steam playerbase, for example), which could catch some users off guard.

Battlefield 6 PC Hardware Analysis

The minimum spec for Battlefield 6 pairs an Nvidia GeForce RTX 2060, AMD Radeon RX 5600 XT, or Intel Arc A380 with an Intel Core i5-8400 or AMD Ryzen 5 2600 and 16 GB of RAM. An HDD will run the game, but an SSD is advised to prevent texture pop-in and stutter. These settings target 1080p on Low, making them viable for a budget GPU from five years ago and an older CPU; a clear sign of strong optimization for a shooter of this scale. The install size is just 55 GB, suggesting efficient texture storage, and Intel Arc support means owners can expect working drivers.

According to EA and DICE, recommended hardware includes an Nvidia GeForce RTX 3060 Ti, AMD Radeon RX 6700 XT, or Intel Arc B580, alongside an Intel Core i7-10700 or AMD Ryzen 7 3700X, with the same 16 GB RAM. An SSD is now mandatory. This setup is aimed at 1440p High with 60 FPS or 1080p Low at 80+ FPS, so most systems upgraded in the last 3–5 years should qualify. Intel GPUs remain supported; the larger install size reflects higher-resolution textures, and Windows 11 is required, which may catch off guard the ~35% of Steam users still on Windows 10.

No official 4K recommendations have been provided. Still, it is reasonable to expect the game to require 32 GB of RAM, a significantly more powerful GPU (on the level of the RTX 4070 Ti) with at least 10 GB (likely 12+ GB) of VRAM and Frame Generation support, and a higher-end CPU (this is where an AMD Ryzen with 3D V-Cache could be helpful). An NVMe SSD will almost certainly be necessary, and depending on texture resolution, the install size may also increase.

Upscaling in BF6

Battlefield 6 will support both DLSS and FSR, allowing players to boost FPS without heavily sacrificing image quality. DLSS is expected to deliver better results on Nvidia RTX GPUs, while FSR offers a vendor-agnostic alternative for every other video card.

Battlefield 6 Secure Boot

Battlefield 6 will not launch without Secure Boot enabled: the Javelin anti-cheat verifies that Windows is running in a trusted environment. This raises the barrier for cheats, cuts false positives, and improves match stability. On desktops, turning it on is usually a quick BIOS change. The downside is that platforms without Secure Boot (Steam Deck and most Linux setups) are effectively locked out.

Secure Boot is a UEFI feature that validates each boot stage against PK/KEK keys stored in the motherboard’s SPI flash; if the motherboard’s chain breaks, loading stops. Introduced to protect the Windows 8 boot process, it’s now used to enforce anti-heat kernel integrity. In Battlefield, Javelin initializes before most drivers and can block suspicious modules before the game even reaches the menu. EA says the checks run locally and no personal data is transmitted.

Not all players were pleased with this change. Battlefield 2042 faced a wave of negative reviews two months ago due to similar issues, and changing BIOS settings can sometimes cause problems for which EA and DICE do not take responsibility. A detailed guide on how to configure these settings is available in the separate article.

TL;DR

Battlefield 6, developed by DICE and published by EA, launches on October 10, 2025, for PC, PlayStation 5, and Xbox Series X|S. PC specs are modest for a modern AAA shooter and are unlikely to change before release:

  • The minimum requirements are 1080p on Low with an RTX 2060, RX 5600 XT, or Arc A380, along with an i5-8400 or Ryzen 5 2600 and 16 GB of RAM. Additionally, a 55 GB install size is listed, which can be stored on an HDD, although an SSD is recommended to avoid pop-in.
  • The recommended spec calls for an RTX 3060 Ti, RX 6700 XT, or Arc B580 with an i7-10700 or Ryzen 7 3700X, the same 16 GB of RAM, and an SSD with about 80 GB free, aiming for 1440p High at 60 FPS or 1080p Low at 80+ FPS. DLSS and FSR are supported and will help stabilize frame rates at higher resolutions.
  • Theoretically, if you are targeting 4K, expect the bar to rise to 32 GB of RAM, a stronger GPU in the RTX 4070 Ti class with at least 10 to 12 GB of VRAM, a faster CPU where Ryzen with 3D V-Cache can help, and an NVMe SSD.

Security and platform requirements may surprise some players. Secure Boot must be enabled for Javelin anti-cheat to run, which effectively excludes Steam Deck and most Linux setups without native support and puts BIOS changes on the user. Windows 10 is listed for the minimum spec and Windows 11 for recommended, yet a large share of players still use Windows 10, so plan accordingly.

The post Battlefield 6 System Requirements for PC Guide appeared first on Gaming News.

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Mafia The Old Country System Requirements: Can Your PC Handle It? https://gaming.news/codex/mafia-the-old-country-system-requirements-guide/ mafia-the-old-country-trailer-3 Tue, 05 Aug 2025 17:30:50 +0000 https://gaming.news/codex/mafia-the-old-country-system-requirements-guide/
Mafia The Old Country System Requirements: Can Your PC Handle It?
Mafia: The Old Country. Credit: Hangar 13/2K

Mafia The Old Country System Requirements: Can Your PC Handle It?

Hangar 13’s new title on UE5 pushes PCs hard. Learn the recommended specs and the 2025 upgrades (32 GB RAM, NVMe SSD, Frame-Gen GPUs, AMD 3D V-Cache CPUs) that matter most for PC gaming.

Mafia: The Old Country brings the beloved game series to Unreal Engine 5 on PC, PlayStation 5, and Xbox Series X|S, complete with Lumen lighting, Nanite-level detail, and crowds of NPCs that react to every skirmish. Its UE5 visuals can stretch older hardware, so if you’re still gaming on a 7th-gen Intel CPU or a strong but outdated GTX 1080 Ti GPU, this game may be another gentle nudge you need to plan a 2025 PC upgrade, whether that means a modern processor refresh or a graphics-card replacement.

2K and Hangar 13 have set their sights on the AAA standards of 2025, so the listed baseline minimum requirements are for 1080p/Medium preset. However, developers haven’t officially guaranteed 60 FPS at that tier (“solid performance on older PC hardware”). While you don’t need the latest RTX 4070 Ti or RX 9070 to explore early 20th-century Sicily, these weighty baseline requirements can catch budget PC builds off guard, especially if you’re still on a GTX-class card.

This perspective explains why the entry-level specs already list a Ryzen 7 2700X or Core i7-9700K as the recommended CPU, and Radeon RX 5700 XT or GeForce RTX 2070 for the GPU. The game takes full advantage of multi-core CPUs, streams textures from both VRAM and an SSD, and simulates traffic and dense crowds. Even on the “minimum”, the city will look respectable and, in theory, should never devolve into a slideshow during high-speed chases.

Mafia: The Old Country Minimum Requirements for PC

1080p/Medium preset

CPU

AMD Ryzen 7 2700X / Intel Core i7-9700K

RAM

16 GB

GPU

AMD Radeon RX 5700 XT / NVIDIA RTX 2070

VRAM

8 GB

Storage

SSD, 55 GB available space

At first glance, these specs look intimidating, yet this configuration should hold a stable FPS in the open world of the game, while maintaining stunning visuals. The CPU handles crowd AI and physics, while the GPU works on Lumen lighting, dense vegetation, and dynamic shadows.

Since the new Mafia game is built on Unreal Engine 5 and the developers have provided detailed guidance on graphics settings, you can immediately make some informed adjustments to improve performance. If you’re experiencing FPS drops, consider lowering a few of UE5’s usual suspects: Reflections, Global Illumination, and Foliage Density are the first to scale back, because these settings tend to be the most performance-intensive. More details on settings below:

  • Upscaling. Use a balanced preset, DLSS if supported by your GPU, or FSR otherwise. While TSR can improve performance even more, it will also result in more blurry visuals. Balanced upscaling renders the scene at 80% of native resolution, boosting FPS by a quarter.
  • Shadows. Medium, switching from High should add roughly 10 FPS, with soft-shadow quality still acceptable in most scenes.
  • Global Illumination. Medium. Dropping from High can save 2-10 FPS, but it is highly dependent on your system.
  • Motion Blur and Depth of Field. Off. A cleaner camera makes the image feel subjectively faster, but some imperfections can become more noticeable.
  • Frame-rate cap. 60 FPS (V-Sync Off). Prevents sudden spikes in CPU/GPU load and avoids noisy fan ramp-ups.

In practice, these settings should let the Ryzen 2700X + RTX 2070 pairing sustain stable FPS in central Palermo and never dip below the cap, exactly the solid performance the developers promise.

1440p/High preset

CPU

AMD Ryzen 7 5800X / Intel Core i7-12700K

RAM

32 GB

GPU

AMD Radeon RX 6950 XT / NVIDIA RTX 3080 Ti

VRAM

12 GB

Storage

SSD, 55 GB available space

This configuration targets 2560 × 1440 resolution at the High preset. With upscaling set to Quality mode and vertical sync enabled, the frame rate remains in the proper range in typical scenes and does not drop below 60 FPS during urban shootouts. Eight to twelve high-performance CPU cores handle the workload, while a fast SSD prevents texture-streaming delays when using fast travel between Palermo and the countryside.

Graphics settings: how to adjust the balance of quality and performance

  • Shadows. High. While lowering to Medium improves performance, your hardware should handle the High setting well.
  • Reflections. Medium. Saves up to 10% FPS with minimal visible loss on water and reflective surfaces.
  • Foliage. High. Medium reduces grass and vineyard density; performance gain is under 5% on recommended PC hardware.
  • Motion Blur and Depth of Field. Still Off. Improves perceived image clarity without affecting frame rate.
  • Frame Generation (DLSS/FSR/XeSS). Should be enabled if using an RTX 40‑series or Radeon RX 7000‑series GPU. Can double FPS with only a slight rise in input latency.

These tweaks keep image quality close to the High preset while smoothing out occasional drops during higher loads (for example, a shootout in the middle of the city, when the engine should process the game’s AI and various visual effects at the same time).

Mafia: The Old Country Requirements for Epic Preset and 4K Gameplay

4K/Epic preset

CPU

AMD Ryzen 7 9700X / Intel Core i7-14700K

RAM

32 GB

GPU

AMD Radeon RX 9070 / NVIDIA RTX 4070 Ti

VRAM

12 GB

Storage

SSD, 55 GB available space

The Epic preset enables maximum settings for Global Illumination, Reflections, Foliage, and post‑processing. Rendering at 75% of native 4K with upscaling maintains sharpness while avoiding significant performance loss. On a recommended RTX 4070 Ti, frame rates should remain high on open roads and stable in Palermo’s narrow streets; enabling Frame Generation raises the average FPS with latency similar to native rendering.

This level of performance requires a stable power supply and effective case cooling. When upgrading, prioritise the graphics card: a modern GPU with Frame Generation support offers a significant boost to every new AAA game. The next thing to upgrade is the CPU. While the Epic preset recommends AMD Ryzen 7 9700X, opting for a model with X3D cache will work even better for any game you can play on your PC. The downside is that you will likely have to spend on a new motherboard, RAM, and cooling.

Mafia: The Old Country PC Graphics Settings and Features

DLSS 4, FSR 4, XeSS 2, TSR

These are upscaling algorithms: the game is rendered at a lower internal resolution and then reconstructed to full detail. DLSS will give you the best picture and performance boost, FSR 3 (but not 4) supported on a broader range of hardware, and TSR and XeSS should be used only if the previous variant is unavailable or has failed you.

In short:

  • Nvidia DLSS. For Nvidia RTX GPUs, it delivers the sharpest image in foggy and foliage-heavy scenes.
  • AMD FSR. FSR 3 works on virtually any gaming GPU you can find in store; image is slightly softer but supports older GTX and Radeon models.
  • Intel XeSS. Best on Intel Arc; on other GPUs, its quality sits just behind DLSS/FSR.
  • Unreal TSR. Engine-native and vendor-agnostic; a safe default if you prefer not to rely on driver features.

Other graphics settings and features

  • Frame Generation. Interpolates extra frames between rendered ones (DLSS FG, FSR FG, or XeSS FG). Increases FPS significantly at the cost of higher input latency. Worth enabling on 120 Hz+ monitors.
  • V-Sync and VRR. V-Sync removes tearing but adds latency; G-Sync or FreeSync (variable-refresh-rate) displays are preferable when available.
  • HDR. High dynamic range deepens contrast in Palermo’s night scenes. Requires a display with peak brightness of 600 nits or more.
  • Ultrawide support. Native 21:9 and 32:9 aspect ratios with no black bars. Adds roughly 25% extra horizontal field of view.

Short Guide to Optimizing Graphics Settings

Mafia: The Old Country runs on Unreal Engine 5, and its minimum hardware requirements for PC (Ryzen 7 2700X or Core i7-9700K CPU, 16 GB RAM, and RX 5700 XT or RTX 2070 GPU) are aimed at a stable frame rate in 1080p. If your hardware struggles, the first dial-downs should be Reflections, Global Illumination, and Foliage Density. In Unreal Engine 5, these three settings cost plenty of frames but add little to moment-to-moment clarity. Keep shadows on Medium, cap the game at 60 FPS, and use balanced upscaling: DLSS where it’s supported, FSR otherwise.

Recommended requirements, a step up to 2560 × 1440 on High settings calls for PC hardware in the higher class (Ryzen 7 5800X or Core i7-12700K CPU, 32 GB of RAM, and an RX 6950 XT or RTX 3080 Ti). With upscaling in Quality mode and V-Sync engaged, the game stays above 60 FPS during shootouts; a fast NVMe SSD removes texture pop-in when fast-travelling or speeding between the countryside and the city. Frame Generation on an RTX 40 or RX 7000 card lifts headroom even further without a noticeable hit to latency.

The Epic preset at 4K is another leap. An RTX 4070 Ti or RX 9070, paired with a Ryzen 7 9700X-class processor, achieves 60 FPS by rendering at 75 percent of native resolution and utilizing upscaling with Frame Generation.

Best PC Upgrades for Gaming in 2025

  • More PC RAM. Time to upgrade from 16 GB to 32 GB. Moder AAA titles require at least 10-12 GB of RAM, while other processes consume the rest. An extra 16 GB removes pressure on the page file and eliminates micro-stutters during excessive effects.
  • SSD. Consider upgrading to an NVMe SSD, as it offers superior performance compared to SATA SSDs or outdated HDDs. Loading times drop significantly. Textures stream in clean and no pop-ups appear.
  • AMD Ryzen CPU with 3D V-Cache (7800X3D, 7950X3D, 9700X3D). The 96-128 MB L3 cache accelerates AI and game physics. In modern games, FPS will be higher, up to 30% compared to a CPU without 3D V-Cache.
  • Modern GPU with Frame Generation support. The GeForce RTX 5070 and Radeon RX 7800 XT cost far less than flagship cards yet add Frame Generation support and hardware AV1 encoding for streaming. Gains over an RTX 2060/RX 5700 XT can reach ~80% in Balanced settings.
  • New cooling or PC case. Even a fast CPU throttles near 90 °C. A 240 W-class air tower or 360 mm AIO keeps a Ryzen 7 5800X around 70 °C: Worth +100-150 MHz boost, slight FPS boost, and a silent PC.
  • Switching to a 120+ Hz VRR monitor. Benchmarks may not show it, but smoother camera motion and lower input latency feel more impactful than an extra few FPS on a 60 Hz panel.

Combined, these upgrades cost less than a high-end GPU yet lift the system to a solid 1440p/High experience with headroom for upcoming releases.

FAQ

Do I have to update GPU drivers?

Yes, to ensure game stability in general, and for DLSS/FSR to work correctly, you have to update drivers to the latest version.

CPU load is close to 100% while the GPU sits below 40%.

Lower Crowd Density and View Distance. Both are CPU-bound settings.

I’m getting tearing on a FreeSync display.

Disable the game’s built-in V-Sync and enable Adaptive-Sync (FreeSync) in the monitor’s OSD.

How do I remove blur?

Turn off Motion Blur and Depth of Field. You’ll also save a few milliseconds of input latency.

Is Mafia: The Old Country Worth Upgrading for?

Even if this game isn’t a priority for you (or doesn’t interest you at all), its PC system requirements (based on Unreal Engine 5) clearly show where progress is heading. For comfortable AAA play, 32 GB of RAM is desirable; GPU with at least 10 or 12 GB of VRAM: graphics cards with 8 GB of VRAM will soon be considered outdated, and ideally, you should choose a card that supports frame generation. There are a lot of CPU options, but pay attention to AMD’s X3D models (especially if you’re already on AM5 socket): the added cache greatly improves performance in CPU-bound games and workloads. NVMe SSDs also improve the gameplay experience in large open-world titles.

If your PC already meets or exceeds the recommended tiers, there’s little reason to swap hardware just for the new Mafia game. But if the system is five-plus years old, the same upgrades will pay off across all upcoming releases as well.

The post Mafia The Old Country System Requirements: Can Your PC Handle It? appeared first on Gaming News.

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