Streaming - Gaming News https://gaming.news/games/streaming/ Wed, 19 Nov 2025 11:58:26 +0000 en-US hourly 1 https://s3.gaming.news/wp-content/uploads/2025/07/gn-favicon-412x412.png Streaming - Gaming News https://gaming.news/games/streaming/ 144 144 Escape from Tarkov 1.0 launch hit by server issues and negative Steam reviews https://gaming.news/news/2025-11-19/escape-from-tarkov-1-0-launch-hit-by-server-issues-and-negative-steam-reviews/ escape-from-tarkov-wallpaper Wed, 19 Nov 2025 11:58:22 +0000 https://gaming.news/news/2025-11-19/escape-from-tarkov-1-0-launch-hit-by-server-issues-and-negative-steam-reviews/

Escape from Tarkov 1.0 launch hit by server issues and negative Steam reviews

Escape from Tarkov 1.0 launch hit by server issues and negative Steam reviews
Escape from Tarkov. Source: Battlestate Games

Key points

  1. Escape from Tarkov 1.0 was released on November 15, 2025, on PC via the Battlestate Games launcher and Steam.
  2. The launch weekend was hit by long server outages and broken paid Twitch Drops, resulting in a “Mostly Negative” Steam rating.
  3. Despite problems, Tarkov reached about 47,800 peak concurrent players on Steam and roughly 297,000 total concurrent players.

Escape from Tarkov has left beta and launched version 1.0 on PC (BSG launcher and Steam) on November 15, 2025, after around eight years of paid testing. The extraction shooter was immediately hit by server problems, leaving numerous players unable to log in for more than ten hours and pushing the game’s user reviews into the “Mostly Negative” range.

After nine years of development, Escape from Tarkov was finally released on November 15, 2025, as version 1.0 (with a fresh wipe), available on PC only via the existing Battlestate Games client and Steam. The launch marks the culmination of a lengthy testing period that began in 2017, transforming Tarkov into what should be a fully developed extraction shooter.

However, the EFT release was overwhelmed by technical issues. Despite 24 hours of downtime prior to the 1.0 version launch, Tarkov’s servers were unable to handle the influx of players on launch day, leaving many users unable to start playing for more than 10 hours.

Battlestate later pushed a technical update to address networking and login problems, stating that load on its data centers had stabilised but warning that some players could still experience launcher and in-game errors, with issues persisting across the weekend. The studio also thanked players for their patience and promised in-game compensation for everyone affected.

New interactions with traders, Escape from Tarkov.

Tarkov Steam player numbers and reviews

Since there’s no way to rate the game in the Battlestate Games launcher, and existing owners didn’t receive a copy of the extraction shooter on Steam, most users on Steam were unfamiliar with the typical issues that usually come with major Tarkov patches.

Those issues quickly showed up in the Steam rating. At launch day, Escape from Tarkov on Steam received roughly 20% positive user reviews and a “Mostly Negative” label, with around 1,000 negative reviews citing server errors, queues, and account-related problems.

At the same time, interest in Tarkov’s release is there. Despite the game having existed for more than 8 years in a separate launcher, SteamDB data lists an all-time peak of about 47,800 concurrent players on November 16, and around 500,000 copies of the game owned by Steam users (previously, the extraction shooter hit 750,000 wishlists).

According to Nikita Buyanov, head of Battlestate Games, the overall count of concurrent players near peak online was 297,000. “Our total online presence is currently 297,000, of which 40,000 are Steam-based. Old players are still in place”.

Steam review bombing, refunds, and bans controversy

Escape from Tarkov also sparked controversy around its Steam launch. Several users on Reddit claimed they bought the game on Steam specifically to leave a negative review, then refunded it, only to later find their main Battlestate accounts banned.

Cases like this can overlap with chargeback and fraud protections, which are common in large live-service games with in-game paid content, but the situation looks unclear from the outside. Nikita Buyanov’s public comment on the topic was that bans are only issued for cheating.

Tarkov 1.0 update overview

The 1.0 update itself is positioned as a significant milestone. Battlestate added a non-linear story campaign with a full tutorial and structured early progression. The campaign is tied to new main quests (most of the old ones are now listed as side quests), and has four different endings that conclude on the new Terminal map. After escaping from Tarkov (or not, depending on the ending), the player can roll the profile back and keep playing.

Trader interactions were expanded, key story beats now use short 3D scenes with animations and voiceover when you meet or report to traders, and some quest hand-offs are delivered through these sequences instead of static portraits and text.

New main quests, Escape from Tarkov.

On the content side, 1.0 introduces Terminal as the story finale location where players are supposed to escape from Tarkov and a new raid map built around close-quarters combat in docks and warehouses. There are also new AI factions: AF (RUAF, to be specific) in a few key places on regular maps and Black Division, tied to late-game and Terminal content.

Several existing locations are updated, with Interchange getting the largest rework. The outdoor area around the back of OLI has been expanded with additional covers, side routes, and new loot spots. Another unexpected addition is Tagilla’s hideout, and this boss can spawn on Interchange now. Extraction zones near Emercom and Railway are expanded, and a new exfill is added on the Interchange outskirts.

Tagilla on Interchange map, Escape from Tarkov.

Core gameplay changes

Core mechanics are adjusted. Armor and ballistics are rebalanced once again, the economy is tightened with more money sinks inside the main quest line (which will show pretty early), and overall progression is linked more directly to campaign milestones.

A few new weapons have been added, hidden behind tedious unlock quests:

  • TKPD 9.3×64 carbine;
  • AS Val MOD.4 9×39 special assault rifle;
  • AK-308 7.62×51 assault rifle;
  • CGNL NL545 assault rifle (DI and GP);
  • Marlin MXLR .308 ME lever-action rifle;
  • M16A1 and M16A2 assault rifles.

While some Hardcore wipe settings were added to the release version, movement and weight penalties (inertia) remain closer to the softer Road to Release / Softcore patch.

Softcore-Hardcore patch mix

Hardcore Wipe and Road to Release pushed Tarkov in different directions, and 1.0 fell between them in terms of specific gameplay settings.

Initially, in Hardcore Wipe:

  • The Flea Market was completely disabled.
  • Rare loot and crafting were significantly nerfed.
  • Hideout upgrade requirements were doubled.
  • Access to maps was restricted (Ground Zero, Factory, and Customs were accessible with the rest being accessed via transit).
  • Currency, ammo, and almost all medical supplies were prohibited from being stored in secure containers.
  • Players were left with level-one traders and no main quests other than the daily and weekly ones.

Road to Release did the opposite: early Flea Market, reduced inertia and aimpunch, increased weight limit and loot, and accelerated skill and raid experience gain.

In the release version, Tarkov keeps several Softcore changes but brings back stricter progression. Reduced inertia and a higher carry weight limit from the Road to Release patch are now part of the core game. At the same time, maps unlock gradually now, closer to the Hardcore wipe structure, and players cannot put meds or ammo into the secure container.

The Flea Market was also reworked: access to most items is pushed to higher levels, and overall trading options are more restricted than in most pre-Softcore wipes.

Tarkov post-launch hotfixes

Following the release of 1.0, Battlestate rolled out a series of technical updates to address key issues.

BSG fixed incorrect texture quality after visiting traders when the “Reduced Texture Resolution in Streets of Tarkov” mode was enabled, a bug with an incomplete character model in the hideout, stutters during switching to the traders’ screen from the hideout, incorrect lighting on Jaeger when SSR is active, and the appearance of main menu elements while searching for a match.

Broken texture quality, Escape from Tarkov.

Some PostFX settings have been temporarily disabled, teleportation and flying (literally) scavs have been fixed, and the DLSS version has been updated with a recommendation to change the preset if the optics reticle isn’t correct.

At the same time, BSG specifically acknowledged issues with loading the game through the launcher and Steam, “228” errors when interacting with merchants, and incorrect lighting for all merchants. Developers also warned about a software conflict with Nvidia Smooth Motion and advised simply turning off this option.

A separate set of changes concerns hardcore restrictions. After the 1.0 release, medicine was initially prohibited from being stored in secure containers, which caused community backlash. Nikita Buyanov launched a poll, “Medicine in a secure container: yes or no?”, and within a day, BSG rolled the meds balance back to the pre-Hardcore: healing items can now be stored in a secure container again.

Compensation for launch issues

According to the official announcement, all players will receive compensation for the 1.0 launch issues in the form of BEAR Classic and USEC Night Patrol clothing sets, depending on the chosen faction. Previously, these skins were available for real money as vanity DLC.

Those who have already purchased these skins are entitled to a separate in-game reward, delivered via SYSTEM email. According to community reports, the compensation of 1,000,000 in-game rubles is awarded to owners of these packs.

Tarkov Twitch Drops and stats

On Twitch, Escape from Tarkov’s 1.0 launch created a big spike in hours watched and pushed the game back to the top. On November 16, Tarkov briefly climbed to second place on Twitch with more than 200,000 live viewers, behind only Counter-Strike 2.

According to Stream Charts, November 2025 has already generated more than 16 million hours watched, with a peak of about 380,000 concurrent viewers during the first weekend, compared to sub-25,000 concurrent viewers in September and October.

Over the last 7 days, TwitchTracker ranks Escape from Tarkov as the third-most-watched game on the platform, with roughly 93,000 average viewers and nearly 4.8 percent of total Twitch share, a jump of over 1,600% week-on-week.

This launch surge still sits below Tarkov’s all-time record of around 570,000 peak viewers set during the New Year’s 2023 Twitch Drops event, but it is the biggest spike the game has seen since then.

Twitch Drops

The current Twitch Drops campaign is split into two parts. Standard watch-time Twitch Drops for Escape from Tarkov are active and working: viewers who link their Tarkov and Twitch accounts can earn free in-game items simply by watching participating streams during the launch window, and the event will run from the release into early December.

The subscription-based “Support-a-Streamer” campaign, which was supposed to grant extra rewards for gifting or buying Twitch subscriptions, did not start correctly.

After popular Tarkov streamers like Pestily and LVNDMARK pulled in thousands of subscriptions in minutes, Battlestate acknowledged that the paid Twitch Drops were broken and has postponed the campaign. According to BSG, the paid Drops event will be relaunched later, with the window adjusted so viewers do not miss out on rewards.

Pestily interview with Nikita Buyanov

In an interview with Pestily (notable Tarkov streamer), Nikita Buyanov described 1.0 as a full-fledged story release. The game will feature a primary storyline with multiple endings tied to completing missions and side quests; one of these is considered “the best” and involves actually escaping Tarkov, which will be tied to a prestige system.

Nikita specifically stated that achieving the best endings will be difficult and “not everyone will be able to escape Tarkov”, estimating the percentage of players who will see the best ending at a few percent.

He also mentioned a strengthened, more intrusive anti-cheat system (RMT-related cheating remains one of the major painpoints of the game), plans for a companion app and an open API for third-party services, as well as a focus on monetization exclusively through cosmetics and stash expansions. Long-term plans include DLCs that build on clans and alliances as the foundation for future seasons.

Early wipe from zero to hero aesthetics, Escape from Tarkov.

Tarkov and ARC Raiders

ARC Raiders continues to show substantial player numbers, beat its own records, and keep extraction shooters in view. Since launch, the game has sold over 4 million copies and reached around 480,000 concurrent players on Steam, with peaks above 700,000 across all platforms.

The North Line update and the Breaking New Ground event with the Stella Montis map kept ARC high in charts on Steam and Twitch, which indirectly helps Tarkov: the genre label “extraction shooter” is most visiable it ever been, new players have a clearer entry point before they look at other extraction shooters, and Steam’s “Similar to games you’ve played” enhancing visibility of Escape from Tarkov in the store.

The same ARC event window overlaps with Escape from Tarkov’s 1.0 and Steam launch. A major update, a new map, and active events in ARC can pull part of the potential audience away from Tarkov in the short term, simply because both compete for time from players.

We cannot quantify that impact: Tarkov’s own launcher is not in Steam statistics, ARC and Tarkov differ in pacing and difficulty, and they serve somewhat different segments (casual retrofuturistic shooter vs hardcore military simulation) under the same genre label. Any direct claim that ARC took a specific share of Tarkov’s players or vice versa would be speculation.

About Escape from Tarkov

Escape from Tarkov is a hardcore PvPvE extraction shooter for Windows developed and published by Battlestate Games, released in version 1.0 on November 15, 2025, on both Steam and the studio’s standalone launcher.

The current EFT rating on Steam is “Mixed” for English reviews, with 46% of 3,926 users recommending the game. For all languages, EFT sits at “Mostly Negative” with 31% positive reviews out of 20,159 overall.

One notable detail is the recommended hardware: Escape from Tarkov lists 64 GB of RAM, which is above the average even for recent AAA releases. This unusually high recommendation is primarily due to long-standing memory leak issues that have persisted for several years.

The developers describe it as a highly realistic military simulator, a “Hazardous Environment Combat Simulator” (HECS). The game entered closed beta in July 2017 and remained in beta for more than eight years before the full release.

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The Game Awards will stream live on Prime Video globally https://gaming.news/news/2025-11-12/the-game-awards-will-stream-live-on-prime-video-globally/ The Game Awards Wed, 12 Nov 2025 16:47:38 +0000 https://gaming.news/news/2025-11-12/the-game-awards-will-stream-live-on-prime-video-globally/

The Game Awards will stream live on Prime Video globally

The Game Awards will stream live on Prime Video globally
The Game Awards. Source: The Game Awards

Key points

  1. Prime Video will stream The Game Awards live globally in each country where the service is available.
  2. The Game Awards 2025 will be broadcast from the Peacock Theater in Los Angeles, US, on Thursday, Dec. 11, 2025.
  3. The winner of The Game Award for Game of the Year in 2024 was Astro Bot.

For the first time ever, Prime Video will stream live The Game Awards globally in each country where the service is available, according to the announcement published on the ceremony’s website on Nov. 11, 2025. Included in Amazon Prime subscription, it will come at no additional cost for its members.

The Game Awards 2025 will be broadcast from the Peacock Theater in Los Angeles, US, on Thursday, Dec. 11, 2025 (8–11 PM ET / 5–8 PM PT).

The annual awards ceremony honoring achievements in the video game industry was established in 2014 by game journalist Geoff Keighley, who has been producing and hosting it since then.

Winners of the ceremony’s The Game Award for Game of the Year by year since its foundation:

  • 2014: Dragon Age: Inquisition
  • 2015: The Witcher 3: Wild Hunt
  • 2016: Overwatch
  • 2017: The Legend of Zelda: Breath of the Wild
  • 2018: God of War
  • 2019: Sekiro: Shadows Die Twice
  • 2020: The Last of Us Part I
  • 2021: It Takes Two
  • 2022: Elden Ring
  • 2023: Baldur’s Gate III
  • 2024: Astro Bot

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Livestreaming service Kick introduces its first Drops in partnership with Rust https://gaming.news/news/2025-11-04/livestreaming-service-kick-introduces-its-first-drops-in-partnership-with-rust/ Rust Tue, 04 Nov 2025 16:23:05 +0000 https://gaming.news/news/2025-11-04/livestreaming-service-kick-introduces-its-first-drops-in-partnership-with-rust/

Livestreaming service Kick introduces its first Drops in partnership with Rust

Livestreaming service Kick introduces its first Drops in partnership with Rust
Rust. Source: Facepunch Studios

Key points

  1. The Drops feature will be launched on the video livestreaming service Kick, starting with an event in partnership with the survival game Rust.
  2. Rust Drops event on Kick will be launched on Nov. 13, 2025, and will run until Nov. 23, 2025.
  3. The Kick-themed Hazmat suit skin will require 8 hours of watching.

The Drops feature will be launched on the video livestreaming service Kick, with the inaugural event arranged in partnership with the multiplayer survival game Rust, as announced by the title’s developer on Nov. 3, 2025, via a post on X (formerly Twitter).

Rust Drops event on Kick will be launched on Nov. 13, 2025, and will run until Nov. 23, 2025.

To receive rewards, viewers first need to link their Kick and Rust accounts. For those who don’t own the game while watching, there will be an ability to get the drops awarded by Kick if they obtain the title within 180 days of the event.

To obtain rewards, viewers will need to watch participating streams and streamers for a certain amount of time, while for some rewards, any drops-enabled Rust stream on Kick will count toward progress.

As of the time of writing, general rewards include:

  • 2 hours – Rock,
  • 4 hours – Furnace,
  • 6 hours – Armored Double Doors,
  • 8 hours – Kick-themed Hazmat suit skin.

Ten Streamer Drops, each requiring 2 hours of watching, are yet to be revealed.

Developed and published by Facepunch Studios for macOS and Windows PCs, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S, Rust has sold over 20 million copies on Steam alone, as was reported by Gaming.News earlier this year.

As of the time of writing, Rust has a “Very Positive” rating on Steam with 1,060,489 reviews.

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Chess Grandmaster Daniel Naroditsky passes away at 29 https://gaming.news/news/2025-10-20/chess-grandmaster-daniel-naroditsky-passes-away-at-29/ Daniel Naroditsky Mon, 20 Oct 2025 20:48:45 +0000 https://gaming.news/news/2025-10-20/chess-grandmaster-daniel-naroditsky-passes-away-at-29/

Chess Grandmaster Daniel Naroditsky passes away at 29

Chess Grandmaster Daniel Naroditsky passes away at 29
Daniel Naroditsky Source: CLTchesscenter X account

Key points

  1. US grandmaster, commentator, creator, and author Daniel Naroditsky passed away on Sunday at the age of 29. 
  2. The news was first announced by the Charlotte Chess Center, which was Naroditsky’s chess club. 
  3. His family has requested privacy during this tragic time. 

Chess US grandmaster Daniel Naroditsky passed away at the age of 29 on Sunday. The news was initially shared by Charlotte Chess Center, where Naroditsky held a senior staff position and served as a central figure in the community. The grandmaster’s passing was confirmed by chess.com. Narodisky was three weeks away from turning 30, and had been long known as one of the United States’ most talented player, according to chess.com.

His family shared an official statement regarding the passing:

“Daniel was a talented chess player, commentator, and educator, and a cherished member of the chess community, admired and respected by fans and players around the world. He was also a loving son and brother, and a loyal friend to many.”

The family asked for privacy during this difficult time. 

Various leaders in the chess community shared their condolences online, including Hikaru Nakamura, Nemo Zhou, and Levy Rozman. The reason for death has not been publicized.

Daniel Naroditsky achieved the title of grandmaster at the age of 18 in 2013. He hit a peak rating 2647 in 2017, having first been introduced to the game by his father at six years old. Hailed as a prodigy, Narodisky became the youngest player ever to win the Northern California K-12 Chess Championship. Chess.com provided replays of historic matches to commemorate Naroditsky’s legacy. 

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Emiru declares recent TwitchCon her last following assault on day one https://gaming.news/news/2025-10-20/emiru-declares-recent-twitchcon-her-last-following-assault-on-day-one/ Emiru Mon, 20 Oct 2025 02:27:45 +0000 https://gaming.news/news/2025-10-20/emiru-declares-recent-twitchcon-her-last-following-assault-on-day-one/

Emiru declares recent TwitchCon her last following assault on day one

Emiru declares recent TwitchCon her last following assault on day one
Emiru. Source: Twitter/emiru

Key points

  1. Emiru announced that the recent TwitchCon is going to be her last following an assault during her meet-and-greet.
  2. She said that the TwitchCon security staff did not do anything after she was assaulted.
  3. In her statement, she discouraged other creators from attending the event.

On Oct. 19, 2025, Emily Beth “Emiru” Schunk, a top Twitch content creator, said that this TwitchCon is going to be her last following an incident during her meet-and-greet where she was assaulted by one of her fans.

The event was caught on video, drawing condemnation from fans because no presence of TwitchCon security can be seen in the video. Emiru published a statement on the same day, saying that she is fine but highlighted the absence of TwitchCon’s security.

She said that the person who assaulted her “was allowed to cross multiple barriers at twitchcon and even in front of another creators meet and greet to grab me and my face and try to kiss me.” She added that the person who reacted in the video was her own security, but her usual security guard was “banned for holding a stalkers arm to bring him to police, at a past Twitchcon.”

She pointed out that there were “at least 3 or 4 other Twitchcon security staff in the area who did not react and let the guy walk away, as you can see in the clip since they don’t even appear in the frame.”

Twitch issued a statement regarding what happened, saying, “The safety and security of all those attending TwitchCon is our highest priority.” It added that they “immediately blocked this individual from returning to the TwitchCon premises, and they are banned indefinitely from Twitch, both online and in-person events.”

Emiru quickly refuted this statement, saying that it was a blatant lie. “He was allowed to walk away from my meet and greet and I didn’t hear he was caught until hours after he attacked me, and it felt like this only happened because of my manager pressing for it, not because Twitchcon staff present thought it was a big deal.”

She signed off her statement by thanking her fans and apologizing for what had happened. She added that this is going to be her last TwitchCon and addressed creators by saying that they “should seriously consider not attending in the future.”

“I did not feel cared for or protected, even bringing my own security and staff. I can’t imagine how creators without those options would feel,” she said.

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ARC Raiders turns Call of Duty chat filter into free marketing https://gaming.news/news/2025-10-08/arc-raiders-turns-call-of-duty-chat-filter-into-free-marketing/ ARC raiders viral Wed, 08 Oct 2025 12:15:36 +0000 https://gaming.news/news/2025-10-08/arc-raiders-turns-call-of-duty-chat-filter-into-free-marketing/

ARC Raiders turns Call of Duty chat filter into free marketing

ARC Raiders turns Call of Duty chat filter into free marketing
Source: ARCRaidersGame on X

Key points

  1. Players discovered that “Arc Raiders” was blocked in the Call of Duty: Black Ops 7 beta in-game chat.
  2. Embark referenced this filter in a viral social media post, stating that *** ******* is still on track to release on October 30.
  3. This moment sparked community debate on moderation and gave ARC Raiders a boost in visibility.

Players noticed that typing “ARC Raiders” in Call of Duty: Black Ops 7‘s in-game chat triggered censorship, sparking the controversy. Embark Studios leaned into the moment on social media, turning a thin-skinned chat filter into a light-hearted viral promotion.

During the Black Ops 7 open beta, players found that typing “Arc Raiders” in the game’s chat returned asterisks, while “Arc” and “Raiders” separately were allowed. Screenshots and videos surfaced on Reddit and X, lighting up debates. Activision stated that the block was an error that has been corrected, so the phrase now passes filtering.

Embark Studios leaned into the moment on X with an ironic post that read, “We’re still on track to release *** ******* on October 30!” and paired it with a cover art with asterisks instead of the game’s name. The post pulled strong engagement, and quote tweets from content creators added even more reach.

This wasn’t the first time ARC Raiders got slandered by a chat system. In early August, players reported that EA’s chat auto-replaced the game’s name with hashes. EA removed the block within days, and it was no longer reproducible by August 6-7.

Call of Duty has become extra conscious of rival shooters lately. Beyond the ARC Raiders slip, Activision pushed the Black Ops 7 beta one more day to October 9, which lands right before Battlefield 6 launches on October 10.

At the same time, several Call of Duty-affiliated creators have said on-stream that, during paid CoD segments, they aren’t allowed to mention Battlefield 6 by name, so they default to euphemisms like “the other game” or “can’t talk about it”.

We haven’t seen a public Activision guideline that explicitly bans competitor mentions, so for now, this sits as creator reports rather than documented policy.

Separately, Activision also made Call of Duty: Black Ops 6 free from October 9 to 16. Notably, for the first time in the CoD franchise, the main campaign is included in the free trial, alongside multiplayer and zombie mode.

ARC Raiders is a third-person PvPvE extraction shooter from Embark, releasing October 30, 2025. Call of Duty: Black Ops 7 is Treyarch’s military first-person shooter set for November 14, 2025. Battlefield 6 from DICE is a large-scale military first-person shooter launching on October 10, 2025. Every game will be available on PlayStation 5, Xbox Series X|S, and PC.

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Kurtjmac’s Farlands or Bust Minecraft Journey Has Concluded After 14.5 Years https://gaming.news/news/2025-10-06/kurtjmacs-farlands-or-bust-minecraft-journey-has-concluded-after-14-5-years/ minecraft Mon, 06 Oct 2025 08:01:44 +0000 https://gaming.news/news/2025-10-06/kurtjmacs-farlands-or-bust-minecraft-journey-has-concluded-after-14-5-years/

Kurtjmac’s Farlands or Bust Minecraft Journey Has Concluded After 14.5 Years

Kurtjmac’s Farlands or Bust Minecraft Journey Has Concluded After 14.5 Years
Mojang Studios/Xbox Game Studios

Key points

  1. Kurtjmac’s Farland or Bust journey in Minecraft has finally ended on Oct. 5, 2025.
  2. Notch believed that what Kurtjmac was doing was impossible, which only motivated Kurtjmac.
  3. Throughout his journey, he has raised money for different charities.

On Oct. 5, 2025, Twitch streamer Kurtjmac reached the Farlands in Minecraft, concluding a 14-and-a-half journey that started in March 2011. Upon reaching the end, Kurtjmac planted a sign that says “Here Farlenders first set foot upon Far Lands! October 4, 2025.”

For context, Farlands is a place in Minecraft where the game’s terrain generation does not function correctly due to an integer overflow. This results in a warped, or just black, landscape and a lagging game.

In an interview with TechTimes in 2015, Kurtjmac revealed that Notch said what he was doing would be impossible, so he took it as a challenge, which has recently paid off as he proved the very creator of Minecraft wrong.

It’s worth noting that what kurtjmac did is only possible in version Beta 1.7.3 of the game, as developers have found a fix regarding the game’s integer overflow, essentially erasing the Farlands.

Throughout his journey, kurtjmac has raised money for different charities such as: Child’s Play, Direct Relief, the Progressive Animal Welfare Society, the Equal Justice Initiative and the United Nations Relief and Works Agency for Palestine Refugees in the Near East.

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Twitch View Count Shows Sharp Decline as Streaming Giant Declares War Against Viewbots https://gaming.news/news/2025-08-25/twitch-view-count-shows-sharp-decline-as-streaming-giant-declares-war-against-viewbots/ twitch-unsplash-casparrubin Mon, 25 Aug 2025 07:23:38 +0000 https://gaming.news/news/2025-08-25/twitch-view-count-shows-sharp-decline-as-streaming-giant-declares-war-against-viewbots/

Twitch View Count Shows Sharp Decline as Streaming Giant Declares War Against Viewbots

Twitch View Count Shows Sharp Decline as Streaming Giant Declares War Against Viewbots
Twitch App. Source: Unsplash/casparrubin

Key points

  1. Twitch’s crackdown on viewbots is finally showing its results as some big streamers get their view counts slashed.
  2. Miranowhere, or simply Mira, showed a sharp decline in her viewership and has never recovered after the purge.
  3. Twitch stated that it wants each stream’s view count to remain transparent and free of viewbotting.

Twitch’s crackdown on viewbots has led to some of its biggest streamers losing a significant number of their viewers. The crackdown started almost a month ago, on July 29, 2025, and has been successful as of late.

One of the affected streamers was Miranowhere, or Mira, who had her viewer count cut down by almost 70%. Her stream on Aug. 7, 2025, showed an average viewer count of 1,035 people; however, her very next stream, on Aug. 15, pulled this count down to just 182.

Her channel hasn’t recovered from this low viewership, with her most recent stream on Aug. 24 clocking in an average viewer count of 221 and peak viewers of 338. Another streamer who was hit by the purge was Tectone, whose Aug. 21, 2025, stream showed a sharp decline from 4,000 viewers straight down to around 2,300 people mid-stream. But unlike Mira, Tectone’s stream recovered and even had many more viewers the very next day.

Twitch’s statement regarding purging viewbots said that they’re doing this to make sure that the view counts of each stream remain transparent. Additionally, the streaming company said that its goal is to “improve the experiences for both streamers and viewers” after it acknowledged that viewbots can be out of the streamer’s control.

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Streaming Monetization 2025: Streamiverse Web3 vs Streamlabs and StreamElements https://gaming.news/article/2025-07-30/streaming-monetization-2025-streamiverse-web3-vs-streamlabs-and-streamelements/ web3-money-Unsplash-shutter_speed_ Wed, 30 Jul 2025 17:51:31 +0000 https://gaming.news/article/2025-07-30/streaming-monetization-2025-streamiverse-web3-vs-streamlabs-and-streamelements/
Streaming Monetization 2025: Streamiverse Web3 vs Streamlabs and StreamElements
Credit: Unsplash/shutter_speed_

Streaming Monetization 2025: Streamiverse Web3 vs Streamlabs and StreamElements

Discover how Streamiverse’s Web3 donation model can aid/replace Streamlabs and StreamElements: lower fees, on‑chain security, worldwide crypto tips, and future‑proof monetization.

The streaming industry is experiencing another round of competition, as audiences continue to grow and viewers expect stronger interactivity and flexibility in how they can engage with content. Given the limited number of robust solutions, choosing the right tool for tips and monetization affects not only a streamer’s comfort but also the stability of their income. In this article, we compare the three noteworthy services—Streamlabs, Streamiverse, and StreamElements—to illustrate how the modern Web3 approach can complement traditional all-in-one platforms.

Next, we will evaluate each platform according to nine key criteria:

  • Core streaming toolkit (essential features).
  • Viewer payment gateways.
  • Fees and payout speed.
  • Native crypto and Web3 support.
  • Onboarding simplicity and ease of setup.
  • Integration with Twitch, YouTube, OBS and other streaming platforms and tools.
  • Fund security, ownership and anti‑fraud.
  • Localization, languages, and regional accessibility.
  • Roadmaps and future development potential.

This overview will help streamers understand not only the features available today but also how different ecosystems are preparing to meet future audience demands as cryptocurrency becomes mainstream and viewers seek token-tipping options.

Core Streaming Toolkit: Alerts, Widgets, and More

Streamlabs bundles its Alert Box, Theme Store, Scene Editor, and multistreaming (paywalled) directly into the Streamlabs Desktop application. Cloudbot adds anti-spam filters, welcome messages, and automated giveaways. A Streamlabs Ultra (formerly Prime) subscription unlocks access to premium overlays and themes, a browser-based video editor, subtitle translation in 30+ languages, and up to 250 GB of cloud clip storage. The platform also offers a mobile app, a built-in merchandise store, and tools for managing sponsorship campaigns from the dashboard.

A Web3-native platform, Streamiverse offers classic alerts, overlays, parallel donation goal bars, and various widgets. It also includes a referral program, AI moderation to proactively filter toxicity, voice overlays for spoken alerts/events, and a customizable image library for fast and convenient use of graphics, resulting in accelerated growth, a clean chat, and streamlined branded visuals. Seamless integration with OBS: if the stream goes through OBS, it’s supported on any platform. Overlays display real-time stats: recent donations, top supporters, and other live metrics. Pre-built widgets add polls, in-stream stickers, and other interactive elements.

StreamElements hosts overlays (alerts, widgets) in the cloud; the streamer builds them in a web editor and loads them into OBS via the Browser Source URL. Actual scenes still live in OBS, but much of their overlay composition is offloaded to StreamElements. Its built-in chatbot includes more than 11 interactive modules and mini-games, and the loyalty system awards points for watch time, subscriptions, and donations. Viewers can spend points in the stream store or on giveaway entries. StreamElements also provides a merchandise shop and automated sponsorship integrations.

streamelements streaming
Custom widget setup in StreamElements. Credit: StreamElements.

Viewer Payment Gateways: Fiat, Cards, and Crypto

Streamlabs. Out of the box, it works with PayPal and credit-card tips processed via Stripe. Additional gateways, including Coinbase (for converting crypto to fiat) and UnitPay, can be added manually.

Streamiverse. Natively supports fiat and a vast range of cryptocurrencies through a variety of methods, including credit cards. All donations are automatically converted to the streamer’s chosen cryptocurrency and can be withdrawn to a non-custodial Streamiverse Wallet for secure storage.

streamiverse streaming
Tips in Streamiverse widget. Credit: Streamiverse.

StreamElements. Supports PayPal and card payments. Its own SE.Pay gateway offers more options, with availability varying by region. SE.Pay is currently available in the United States, the United Kingdom, Canada, Australia, and much of Western and Central Europe. The service is fiat-only and does not accept cryptocurrency.

Fees and Payout Speed

Streamlabs. With Streamlabs, third-party payment processors deduct a roughly 7% cut from the average tip. Let’s break down where it goes and review the numbers. Standard processor fees still apply: PayPal or credit-card tips processed via Stripe cost approximately 2.9% + $0.30 per transaction, with an additional 1-3% (depending on the payment processor) if currency exchange (FX) is involved. In reality, it looks like this:

  • For a domestic $5 tip, the streamer receives $5 × (100% − 2.9%) − $0.30 ≈ $4.56, an effective fee of ≈9%.
  • For $10: $10 × (100% − 2.9%) − $0.30 = $9.41, an effective fee of ≈6%.
  • With a 2% exchange layer on a $10 tip (if the original tip was around €8.50, for example): baseline $0.59 fee + $0.20 FX = $0.79 total, so net gain is $9.21 and an effective fee near ≈8%.
  • And for a standard minimum tip of $1, the streamer will earn only $0.67, an effective fee of 33%.

Therefore, the larger the tip, the lower the effective processing percentage; however, typical tip sizes fall within the $1-$10 range. Standard payouts take 2-7 business days and incur no additional withdrawal fee, but instant payouts do. A viewer can initiate a chargeback; the card processor will then debit the original tip plus a $15 dispute fee.

Streamiverse. In total, only about 2.5-3% is cut from each donation—this applies to both fiat and crypto, and no additional caveats diminish the streamer’s proceeds. As payments are on-chain, chargebacks are impossible. After the donation is received, the creator can view it in the Streamiverse dashboard and easily withdraw the funds to a dedicated non-custodial wallet. However, the lower fees come with a trade‑off: payouts in fiat are currently not supported.

StreamElements. As with Streamlabs, the effective cut on each tip still lands near 7%, driven by the same payment processor fee structure. StreamElements allows chargebacks, but if SE.Pay used, the service at least covers any chargeback penalties itself. After account verification, SE.Pay balances can be transferred to a bank account; processing usually takes 2 to 5 business days.

Onboarding Simplicity and Creator UX

Streamlabs. After installing Streamlabs Desktop, a first‑run screen walks you through login and theme selection. Log in with Twitch or YouTube, and select a free or premium theme for your overlay. Theme auto‑adds standard widgets (alerts/chat), after which you configure sources like your camera or a game capture. Extra fine-tuning is available through the Desktop App Store, and Cloudbot can be enabled with a single toggle. You manage overlays, alerts, and bot settings in the web dashboard; fully browser‑based streaming is provided separately via the Talk Studio product. Multistream and enhanced Collab Cam guest limits are gated behind the Ultra subscription.

Streamiverse. The platform’s site presents a brief multi‑step guide. Onboarding is simplified with One‑Click Access: you may sign in instantly via Google, Twitch, or Discord. After logging in, you can download the Streamiverse Wallet from the App Store or Google Play Store to securely store your funds. Then, you need to choose a donation-page username and, optionally, upload custom alert images. Copy your donation link and share it with your audience on any platform you stream on (in the Kick panel, Twitch about section, YouTube description, etc.). You can also download custom donation buttons to embed directly on your channel pages, making tipping more visible and engaging. The last step is setting up Accumulation and Conversion cryptocurrencies. No prior cryptocurrency experience or third-party wallets are required to start using Streamiverse as a creator.

StreamElements. Everything overlay‑related runs in the browser: the Overlay Manager stores your themes and widgets in the cloud, so they minimize consumption of local CPU/GPU resources, and you can tweak layouts from a phone minutes before going live. The SE.Live OBS plug-in provides dock panels for chat (Multichat), the activity/event feed, media requests, and alert/widget import. Installation is straightforward and supports integration with Twitch, YouTube, Facebook, and Trovo. Power users can inject their own custom HTML, CSS, and JavaScript (via Custom Code alert boxes) for additional polish.

Crypto Tipping Support and Web3 Integration

Streamlabs. Streamlabs lacks a native crypto processor, but users can connect a Coinbase account from the dashboard in a few minutes and accept Bitcoin, Ethereum, and a limited number of other coins. Each payment is converted to fiat by Coinbase and appears in the same donation feed as regular tips. The trade-off is additional Coinbase processing fees on top of standard costs, as well as vendor lock-in.

Streamiverse. The platform accepts more than 300 cryptocurrencies and over 50 fiat currencies, automatically converting every tip to the specified accumulation cryptocurrency.

StreamElements. The service is fiat-only: tips go through PayPal or the SE.Pay gateway (credit cards, iDEAL, Giropay, Paysafecard, and similar local options). Cryptocurrencies, tokens, and NFTs do not appear on the public roadmap.

Integrations with Twitch, YouTube, OBS, and Other Tools

Streamlabs. The desktop client listens for Twitch events (subs, Bits, raids) and YouTube Super Chats. An Ultra subscription unlocks native Multistream (add Twitch, YouTube, TikTok, Kick, plus up to five custom RTMP channels) and broadcast everywhere at once. A Multistream Chat window merges all messages. The iOS/Android app can start an IRL stream in under a minute, and Cloudbot can moderate chat 24/7.

Streamiverse. Authorize (Twitch, YouTube, Kick, Trovo, etc.), copy the single alert/widget URL, and add it to OBS as a standard Browser Source. Streamiverse offers seamless integration with OBS, so alerts work on any platform being streamed to via OBS. Official guides explain how to surface the donation entry point in the Twitch, Kick, and Trovo “About” sections (link or QR code), so viewers can locate it quickly.

StreamElements. Insert overlays with one link in OBS or use the SE.Live plug-in, which adds chat docks, an activity feed, media requests, scene import, and more. SE.Live supports Twitch, YouTube, Facebook Gaming, and Trovo; an open-beta multistream module now allows multiple outputs, including separate horizontal and vertical canvases for YouTube or TikTok.

streaming streamelements
SE bot in Twitch chat. Credit: StreamElements.

Fund Security, Ownership, and Anti‑Fraud Measures

Streamlabs. The platform works through PayPal and Stripe. Both follow encryption standards and PCI-DSS; however, providers can freeze accounts, and chargebacks remain a risk. Their fees and refunds are charged directly to the creator. Additional protection is limited to Cloudbot filters and PayPal or Stripe settings.

Streamiverse. Payments are processed on-chain, making donations irreversible and chargebacks impossible. The streamer can then transfer funds to the non-custodial Streamiverse Wallet, secured and accessible only to the owner. The wallet supports two-factor authentication (it’s impossible to withdraw funds without it) and a recovery seed phrase; losing the seed means losing access to the funds. The Streamiverse Chrome extension is recommended for easy access to the wallet.

streaming streamiverse
Streamiverse Wallet app. Credit: Streamiverse.

StreamElements. PayPal donations share the same chargeback risk, but the in-house SE.Pay gateway covers all chargeback fees and paperwork. SE.Pay funds stay on the platform until withdrawal, and access is secured with two-factor authentication and IP allow-listing.

Localization, Languages, and Global Reach

Streamlabs. Streamlabs Desktop and the web dashboard are available in 9 languages. The product works wherever PayPal or Stripe are supported; in countries where either processor is restricted, tipping and some monetization tools are wholly or partially disabled.

Streamiverse. The landing page is available in 10 languages, and the dashboard supports 12. Because tips arrive through crypto rails, availability is worldwide.

StreamElements. The service offers several interface languages as part of its ongoing localization program. Access to the built-in gateway SE.Pay is limited to about twenty countries, including the United States, Canada, the United Kingdom, Australia, and most of Western and Central Europe. Creators elsewhere can still receive PayPal donations (if available locally), but cannot enable SE.Pay.

Growth Roadmap and Stand‑Out Features

Streamlabs continues to expand its ecosystem, featuring Streamlabs Charity, a mobile client, Collab Cam, multistreaming, cloud clip storage, and Safe Mode for protection against raids. An Ultra subscription adds premium overlays and auto-generated subtitles.

streamlabs streaming
Streamlabs widget. Credit: Streamlabs.

Streamiverse is building a unique dual fiat-and-crypto economy, planning automatic swaps to protect creators in the event of a drop in exchange rates, and testing a program, “Streamer of the Week”, which provides rotating spotlight exposure, helping selected streamers reach new viewers and grow faster. The platform has partnered with multiple Web3 games and currently offers guides and educational content on cryptocurrency for streamers. It also supports tournaments and plans further Web3 brand integrations to expand the creator ecosystem.

StreamElements focuses on cloud-hosted scenes, a sponsor marketplace, a flexible merch revenue split, and ongoing SE.Pay expansion (upcoming Apple Pay, Google Pay, Alipay, and rollout to Latin America and Asia). The bot is getting new “Loyalty Games”, and overlays stay in the cloud, so OBS remains light.

Streamlabs vs Streamiverse vs StreamElements: Summary

Streamlabs, Streamiverse, and StreamElements solve the same core task—collecting and managing viewer support—yet they do so differently.

Streamlabs

Fastest turnkey start: install the desktop suite, pick a theme, go live with integrated widgets, charity tooling, sponsorship/brand options, and mobile support. Trade‑offs: heavier local CPU/GPU load, reliance on conventional processors (higher fees and chargeback risk), and paywalled extras (multistream, premium animations, higher limits) under Ultra subscription.

Streamiverse

Best when you want a unified Web3 tip stack: one on‑chain (non‑custodial) wallet for all incoming payments, irreversible (chargeback‑proof) settlement with lower fees, worldwide reach, with room for forthcoming features. A strong primary choice for crypto-oriented creators and low-friction safe complementary channel that allows everyone to widen the audience reach, expand payment options, and reduce fraud exposure.

StreamElements

Cloud‑centric and lightweight: overlays, alerts, loyalty, mini‑games, and bot features live online, with the SE.Live plug‑in adding consolidated docks in OBS. Suit creators who want extensive customization without overpaying and gamified viewer retention; same higher fees, but SE.Pay can reduce chargeback exposure (only if it works in your country).

TL;DR

In short, choosing among them depends on what matters most to you:

  • Streamers who want an easy start with a design-rich setup, have a strong PC, and are ready to pay extra for a subscription may prefer Streamlabs.
  • If seamless crypto support, lower fees, and global reach outweigh the learning curve of Web3, Streamiverse leads.
  • Those who value low local resource use, granular overlay control, and a robust loyalty ecosystem will feel at home with StreamElements, provided SE.Pay covers their region.

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Fortnite x Star Wars Premieres Tales of the Underworld Three Days Before Official Release https://gaming.news/news/2025-04-30/fortnite-x-star-wars-premieres-tales-of-the-underworld-three-days-before-official-release/ Tales of the Underworld Ventress Wed, 30 Apr 2025 23:00:43 +0000 https://gaming.news/news/2025-04-30/fortnite-x-star-wars-premieres-tales-of-the-underworld-three-days-before-official-release/

Fortnite x Star Wars Premieres Tales of the Underworld Three Days Before Official Release

Fortnite x Star Wars Premieres Tales of the Underworld Three Days Before Official Release
Tales of the Underworld Ventress Source Disney

Key points

  1. Star Wars: Tales of the Underworld premieres on May 2 at 10 am ET.
  2. The two-episode premiere occurs in-game within Fortnite. 
  3. Watching both episodes rewards viewers with an Asajj Ventress Loading Screen.

Fortnite begins its Star Wars collaboration celebrations with a premiere of Tales of the Underworld, a highly anticipated Star Wars animation. The first two episodes are being shown in-game on May 2 at 10 am ET, with an exclusive reward for those who watch both episodes. Players can watch them on the standalone Star Wars Watch Party Island.

“For the first time, Disney+ is premiering a show inside a game, launching alongside our largest Star Wars collaboration with Fortnite to date,” said Sean Shoptaw, executive vice president of Disney Games & Digital Entertainment.

“Disney and Epic are pioneering the future of social entertainment together, and this expansive Star Wars collaboration offers a glimpse into the type of interactive experiences we envision,” Adam Sussman, president of Epic Games, said in the official blog post.

By watching both episodes, viewers are granted the exclusive Asajj Ventress Loading Screen. In addition, players can now connect their Disney+ account to their Epic account; doing so rewards players with a First Order Stormtrooper Outfit.

Tales of the Underworld is a Star Wars animated series, and the premiere on Fortnite is an exclusive first look at the series. The series releases on May 4, 2025—three days after its initial premiere on Fortnite. As for the continuity of Tales of the Underworld, it is a sequel to Tales of the Jedi (2022) and Tales of the Empire (2024). The Star Wars animated series will be streaming exclusively on Disney+. 

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