Gaming Industry - Gaming News https://gaming.news/games/gaming-industry/ Thu, 27 Nov 2025 12:36:51 +0000 en-US hourly 1 https://s3.gaming.news/wp-content/uploads/2025/07/gn-favicon-412x412.png Gaming Industry - Gaming News https://gaming.news/games/gaming-industry/ 144 144 Epic Games CEO Tim Sweeney argues against flagging titles on game stores for AI use in development https://gaming.news/news/2025-11-27/epic-games-ceo-tim-sweeney-argues-against-flagging-titles-on-game-stores-for-ai-use-in-development/ darth-jar-jar-fortnite Thu, 27 Nov 2025 12:36:45 +0000 https://gaming.news/news/2025-11-27/epic-games-ceo-tim-sweeney-argues-against-flagging-titles-on-game-stores-for-ai-use-in-development/

Epic Games CEO Tim Sweeney argues against flagging titles on game stores for AI use in development

Epic Games CEO Tim Sweeney argues against flagging titles on game stores for AI use in development
Darth Jar Jar. Source: Epic Games

Key points

  1. Epic Games CEO Tim Sweeney claimed there is no point in digital game stores flagging when a game has used AI during development.
  2. Starting in early 2024, Steam has mandated that developers disclose the use of generative AI when submitting games to the platform.
  3. The Epic Games Store does not have similar requirements.

Epic Games CEO Tim Sweeney claimed there is no point in digital game stores flagging when a game has used AI during development.

“Agreed. The AI tag is relevant to art exhibits for authorship disclosure, and to digital content licensing marketplaces where buyers need to understand the rights situation. It makes no sense for game stores, where AI will be involved in nearly all future production,” wrote Sweeney, replying to Matt Workman’s tweet that Steam and all digital marketplaces need to drop the “Made with AI” label as it doesn’t matter anymore.

Starting in early 2024, Steam has mandated that developers disclose the use of generative AI when submitting games to the platform. In addition to confirming whether generative AI was utilized, developers must provide a detailed explanation of how it was applied. This information is then displayed on the game’s store page under a section titled ‘AI Generated Content Disclosure.’

For instance, the Steam page of the Autumn 2025 hit ARC Raiders says: “During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.”

The Epic Games Store does not have similar requirements, and based on Sweeney’s remarks, it seems unlikely that they will introduce such policies.

However, both platforms require game developers and publishers to indicate on the game page whether it implements blockchain / NFT / Web3 elements.

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Tomb Raider’s Lara Croft claims two new Guinness World Records https://gaming.news/news/2025-11-27/tomb-raiders-lara-croft-claims-two-new-guinness-world-records/ Lara Croft and the Temple of Osiris Thu, 27 Nov 2025 11:58:30 +0000 https://gaming.news/news/2025-11-27/tomb-raiders-lara-croft-claims-two-new-guinness-world-records/

Tomb Raider’s Lara Croft claims two new Guinness World Records

Tomb Raider’s Lara Croft claims two new Guinness World Records
Lara Croft and the Temple of Osiris. Source: Crystal Dynamics

Key points

  1. Lara Croft from the Tomb Raider game series claimed two new Guinness World Records on Nov. 26, 2025.
  2. The Tomb Raider series has sold over 100 million copies since 1996.
  3. Lara Croft has appeared on the covers of 2,300 magazines.

Female fictional British archaeologist Lara Croft from the Tomb Raider game series became the best-selling video game heroine and has appeared on the most magazine covers for a video game character, according to a post from Guinness World Records on Nov. 26, 2025.

To make Lara Croft the best-selling female character in video game history, the Tomb Raider series has sold over 100 million copies since 1996.

As for becoming the record holder among game characters for the number of appearances on magazine covers, Lara Croft has appeared on the covers of 2,300 magazines.

The main series games of the Tomb Raider franchise include 11 entries, along with a pack of 19 spin-offs and mobile installments.

The very first Tomb Raider game was released on Oct. 24, 1996, for the Sega Saturn home video game console and then was ported to MS-DOS, PlayStation, N-Gage, Pocket PC, iOS, and Android. The initial concept was created by Toby Gard, who is credited as Lara’s creator and worked as lead artist on the project. The character of Lara was based on several influences, including Tank Girl, Indiana Jones, and Hard Boiled.

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Cyberpunk 2077 sold 35M copies faster than The Witcher III: Wild Hunt https://gaming.news/news/2025-11-27/cyberpunk-2077-sold-35m-copies-faster-than-the-witcher-iii-wild-hunt/ cyberpunk-2077-steam-screenshot Thu, 27 Nov 2025 09:30:31 +0000 https://gaming.news/news/2025-11-27/cyberpunk-2077-sold-35m-copies-faster-than-the-witcher-iii-wild-hunt/

Cyberpunk 2077 sold 35M copies faster than The Witcher III: Wild Hunt

Cyberpunk 2077 sold 35M copies faster than The Witcher III: Wild Hunt
Cyberpunk 2077. Source: CD Projekt

Key points

  1. Cyberpunk 2077 sold 35 million copies in five years, edging out The Witcher III: Wild Hunt.
  2. The Witcher III: Wild Hunt took six years to sell the same amount.
  3. Cyberpunk 2077 was released on Dec. 10, 2020.

In a video commentary regarding the recent financial results published by CD PROJEKT RED, Piotr Nielubowicz, the company’s chief financial officer, revealed that Cyberpunk 2077 has sold 35 million copies as of Nov. 26, 2025.

The game was also able to achieve this feat much quicker than The Witcher III: Wild Hunt, one of the studio’s best-selling games. The Witcher III: Wild Hunt was able to reach 30 million copies sold after being out in the market for six years, while Cyberpunk 2077 was able to do so in just five.

Additional highlights in the studio’s financial results are its 53% increase in revenue year-over-year, and the studio’s net profit increased by 148%. The studio’s net profitability also rose to 55.4% this year. While this is one of the most profitable years for CD PROJEKT RED, it’s also one of the years with high costs and expenses.

Cyberpunk 2077 was released on Dec. 10, 2020, for the PlayStation 4, Stadia, PC and Xbox One. The next generation version of the game was released in 2022 for the PlayStation 5 and Xbox Series X|S. A Nintendo Switch 2 version was released this year, the same with a macOS version.

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Splash Damage enters studio-wide consultation, signaling potentially massive layoffs https://gaming.news/news/2025-11-27/splash-damage-enters-studio-wide-consultation-signaling-potentially-massive-layoffs/ Dirty Bomb Thu, 27 Nov 2025 04:49:06 +0000 https://gaming.news/news/2025-11-27/splash-damage-enters-studio-wide-consultation-signaling-potentially-massive-layoffs/

Splash Damage enters studio-wide consultation, signaling potentially massive layoffs

Splash Damage enters studio-wide consultation, signaling potentially massive layoffs
Dirty Bomb. Source: Splash Damage/Warchest

Key points

  1. Splash Damage is now facing massive layoffs as the company enters studio-wide consultation.
  2. Consultation is part of the process in the UK when it comes to layoffs.
  3. Splash Damage was acquired by Tencent for $1.5 billion in 2020.

UK studio Splash Damage, the team behind multiplayer aspects of well-beloved games such as Doom 3 and Gears of War: Ultimate Edition, is now facing massive layoffs as the studio has recently undergone a studio-wide consultation.

In the UK, consultation is part of the process when it comes to redundancy. During this phase, employers are required to tell the employees part of the redundancy why they’re being laid off, as well as other alternatives to being laid off.

“Today we announced to our teams that we are entering a studio-wide consultation process affecting all roles,” the studio published in a LinkedIn post. “This was a difficult step for us to take, but we believe it is necessary so Splash Damage can remain agile and adaptable in what has been a very challenging market.” The studio also said that it is “committed to exploring every option to retain talent and making sure those affected have meaningful support throughout.”

In 2020, Tencent acquired Splash Damage for $1.5 billion. The studio lasted five years under Tencent’s banner before it was sold off to an unknown group of private-equity investors in September of this year.

Splash Damage is well-known for its Enemy Territory mods for both Quake and Wolfenstein. The studio was formed in 2001 and is currently developing Project Astrid, a game announced in 2023 with no update regarding its development until now.

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Destiny 3 in early development, according to leakers https://gaming.news/news/2025-11-26/destiny-3-in-early-development-according-to-leakers/ Destiny 2 (2) Wed, 26 Nov 2025 21:54:47 +0000 https://gaming.news/news/2025-11-26/destiny-3-in-early-development-according-to-leakers/

Destiny 3 in early development, according to leakers

Destiny 3 in early development, according to leakers
Destiny 2: Renegades. Source: Bungie

Key points

  1. Destiny 3 is in supposedly early development.
  2. Numerous leakers reported on the news.
  3. Destiny 2’s playerbase is dwindling after more than seven years of continued update.

Two Bungie leakers claim that Bungie has begun working on Destiny 3. The claims are still very early on, with one leaker explicitly stating that yes, Destiny 3 is in “extremely early development.”

The leakers have supposedly been sitting on the information for the past couple of weeks, and wanted to wait before starting discourse because the process is in such an early state. More information is said to be coming in the next couple of months as the leakers wait on larger-scale things to develop and take shape. 

The news of Destiny 3’s supposed early development comes during a time when Destiny 2 is struggling. Destiny 2’s pinnacle competitive PvP mode, The Trials of Osiris, is experiencing significant drops in the overall player count, largely attributed to the increasing prevalence of cheaters. According to stats taken from the Destiny Trials Report, from Nov. 11 to Nov. 18, the game mode dropped from 56,667 players to 34,719 players, representing a 39% drop off.  

Sony recorded impairment losses against a portion of Bungie’s intangible and other assets in connection with its flagship title Destiny 2, amounting to 31.5 billion yen, which is approximately $204 million. Destiny 2 is a free-to-play online first-person shooter developed by Bungie. The game was initially released as a pay-to-play title for PlayStation 4 and Xbox One on Sept. 6, 2017, and for Windows PC on Oct. 24, 2017.

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Ubisoft reportedly hiring for Beyond Good and Evil 2 https://gaming.news/news/2025-11-26/ubisoft-reportedly-hiring-for-beyond-good-and-evil-2/ Beyond Good and Evil 2 Wed, 26 Nov 2025 20:44:56 +0000 https://gaming.news/news/2025-11-26/ubisoft-reportedly-hiring-for-beyond-good-and-evil-2/

Ubisoft reportedly hiring for Beyond Good and Evil 2

Ubisoft reportedly hiring for Beyond Good and Evil 2
Beyond Good and Evil 2. Source: Ubisoft

Key points

  1. Ubisoft is hiring for a Technical Sound Designer for Beyond Good and Evil 2. 
  2. The Sound Designer will be under the supervision of the Audio Director.
  3. Beyond Good and Evil 2 had news last shared publicly at 2017’s E3. 

Beyond Good and Evil 2 had news last shared publicly at 2017’s E3. Despite the hiatus in updates, the game is still being developed, with Ubisoft actively hiring new staff to contribute to the project. Specifically, the company posted a job application for a Technical Sound Designer for Beyond Good & Evil 2. 

The job description states that the Sound Designer will be under the supervision of the Audio Director, and will be responsible for providing technical solutions to help integrate and implement audio systems and ensure created audio assets work as intended. The job posting states that the position will start as soon as possible. 

According to the job posting, Beyond Good & Evil 2 is an action-adventure open-world game set in a captivating space opera universe and the direct prequel to the 2003 cult classic, aiming to offer a seamless experience of exploration and space piracy across a solar system full of exotic locations, colorful characters, and mysteries to uncover, solo or with friends. The title has been under development for the past seventeen years.

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Embracer Group sells Arc Games and Cryptic Studios https://gaming.news/news/2025-11-26/embracer-group-sells-arc-games-and-cryptic-studios/ Fellowship Wed, 26 Nov 2025 20:08:10 +0000 https://gaming.news/news/2025-11-26/embracer-group-sells-arc-games-and-cryptic-studios/

Embracer Group sells Arc Games and Cryptic Studios

Embracer Group sells Arc Games and Cryptic Studios
Fellowship Source: Arc Games

Key points

  1. Embracer Group announced on Nov. 26 that it will be divesting Arc Games and Cryptic Studios to Project Golden Arc. 
  2. XD Inc. is financing the purchase, with the expected net cash proceeds of around $30 million. 
  3. Embracer will retain publishing rights for the Remnant franchise and rights for Fellowship.

Embracer Group announced that it will be divesting Arc Games and Cryptic Studios to Project Golden Arc, Inc., with financing from SD Inc. The expected net cash proceeds amount to approximately $30 million after transaction-related costs. Project Golden Arc. Inc. is owned and led by the Arc Games management team. 

The rights to the Remnant franchise are being transferred to THQ Nordic, and the rights to Fellowship will go to Coffee Stain Group, both under the Embracer Group umbrella as of now. However, by the end of 2025, Embracer Group plans to have Coffee Stain Group become an independent, publicly listed company. After Coffee Stain Group spins off and becomes its own company, Embracer will be renamed Fellowship Entertainment, marketed to unite top creators and intellectual properties, fostering creativity to build unforgettable experiences for the fans. 

Fellowship Entertainment will have approximately 6,000 employees across more than 30 countries, and consist of companies such as 4A Games, Aspyr Media, CrazyLabs, Crystal Dynamics, Dambuster Studios, Dark Horse, Deca Games, Eidos-Montréal, Flying Wild Hog, and more.

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Shift Up teams up with Goddess of Victory: Nikke publisher for its next new IP, Project Spirits https://gaming.news/news/2025-11-26/shift-up-teams-up-with-goddess-of-victory-nikke-publisher-for-its-next-new-ip-project-spirits/ nikke-stellar-blade-crossover Wed, 26 Nov 2025 14:03:46 +0000 https://gaming.news/news/2025-11-26/shift-up-teams-up-with-goddess-of-victory-nikke-publisher-for-its-next-new-ip-project-spirits/

Shift Up teams up with Goddess of Victory: Nikke publisher for its next new IP, Project Spirits

Shift Up teams up with Goddess of Victory: Nikke publisher for its next new IP, Project Spirits
Nikke x Stellar Blade Crossover. Credit: Shift Up

Key points

  1. Shift Up signed a global publishing deal for its new multiplatform game, Project Spirits, with Goddess of Victory: Nikke publisher Level Infinite.
  2. Project Spirits will be a cross-platform game for Windows PC, consoles (yet to be specified), and mobile devices.
  3. The game is already in development in collaboration between Shift Up and Tencent subsidiary Yongxing Interactive, utilizing Unreal Engine 5.

Shift Up signed global publishing deal for its new multiplatform game Project Spirits with publisher of its hit game Goddess of Victory: Nikke, Level Infinite on Nov. 26, 2025

According to the press release published on Gamebiz Japan, the new Shift Up IP will be a flagship subculture cross-platform game that embraces the concept of “Eastern Fantasy.” Titled Project Spirits, the game is already in development in collaboration between Shift Up and Tencent subsidiary Yongxing Interactive, utilizing Unreal Engine 5.

Project Spirits will be a cross-platform game for Windows PC, consoles (yet to be specified), and mobile devices.

The previous collaboration project of South Korean Shift Up and the game publishing brand under Tencent Games, Goddess of Victory: Nikke, was launched in 2022, surpassed $1 billion in global revenue from its mobile versions alone, and was downloaded over 45 million times worldwide as of February 2025.

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Roblox CEO insists platform is amazing for kids amid lawsuits and bans https://gaming.news/news/2025-11-26/roblox-ceo-insists-platform-is-amazing-for-kids-amidst-bans-in-certain-countries-and-lawsuits/ Roblox CEO CEO of Roblox Wed, 26 Nov 2025 06:49:18 +0000 https://gaming.news/news/2025-11-26/roblox-ceo-insists-platform-is-amazing-for-kids-amidst-bans-in-certain-countries-and-lawsuits/

Roblox CEO insists platform is amazing for kids amid lawsuits and bans

CEO of Roblox

Key points

  1. An interview between The New York Times and Roblox CEO David Baszucki got tense while discussing the lawsuits.
  2. Baszucki insists that the platform is amazing for kids despite the current backlash it is facing.
  3. Roblox is currently facing lawsuits from Louisiana, Florida and Texas.

Roblox CEO David Baszucki claims that the gaming platform is amazing for kids despite the company facing backlash regarding child safety and several lawsuits.

Baszucki made the claim on The New York Times’ Hard Fork podcast, where hosts Casey Newton and Kevin Roose questioned the CEO about Roblox’s new policy to increase child safety and reduce predatory activity amid open investigations and over 20 lawsuits.

Roblox is currently facing lawsuits from various states, including Florida, Louisiana and Texas. The game was also recently banned in Iraq, citing concerns regarding child safety as one of its main reasons.

“And how do you think of the problem of predators on Roblox?” Newton asked Baszucki. “We think of it not necessarily just as a problem but an opportunity as well … At the scale we’re at — 150 million daily actives, 11 billion hours a month — like, what is the best way to keep pushing this forward?” Baszucki answered.

“It does not seem like predators are having that hard of a time getting around your filters … So, I’m curious what’s made you so confident that things are working?” Newton asked. “I don’t want to comment on it,” Baszucki said.

“It’s one of the primary things we’re doing is trying to keep people on our platform.”

“You don’t think you have a problem with predators on the platform,” said Newton. “I think we’re doing an incredible job at innovating relative to the number of people on our platform and the hours, in really leaning into the future of how this is going to work,” said Baszucki.

CEO says security is developing on pace

Baszucki described various ways the company can implement AI and checks to verify age, saying, “We have behavioral signals; we have photo ID upload signals; we have user-suggested age. But we’re complementing that with a facial age estimation signal.”

One security measure Roblox already has is screening text with a filter; however, people have found ways to obfuscate this restriction by using a hashtag “because that’s how you blur out words that aren’t supposed to be used,” Newton said.

“The state of where we are now is primarily getting into the blocking of adversarial attempts to broach the filter and adversarial attempts to try to share PII [personally identifying information], which we’re getting better and better at as well,” said Baszucki.

Newton then asked Baszucki, “How do you as the CEO … feel like we’re applying the right number of resources and they have the right error rates and we’re at a place where I’m comfortable telling parents, ‘Bring your kids to Roblox?’”

“We see all of those metrics internally all the time. They’re not publicly shared. We’re watching filter rates. We’re watching this rate. We’re watching all of that rate. Those metrics constantly get better as we add more and more AI on top of it,” said Baszucki.

At the end of the podcast, Roose asked Baszucki whether Roblox would be able to fix the safety issues plaguing the platform in a year, which is also the same time his kid would turn four. “I’m going to go more out of the box than that. Roblox is an amazing platform right now for your kid. And I’m happy to go deep with you, possibly nondisclose you, show you metrics, all of that, to do whatever it takes to get you over the hump,” the CEO replied.

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Saudi Arabia’s Public Investment Fund reportedly low on money after EA buyout https://gaming.news/news/2025-11-26/saudi-arabias-public-investment-fund-reportedly-low-on-money-after-numerous-investments/ battlefield-6-screenshot-2 Wed, 26 Nov 2025 00:35:07 +0000 https://gaming.news/news/2025-11-26/saudi-arabias-public-investment-fund-reportedly-low-on-money-after-numerous-investments/

Saudi Arabia’s Public Investment Fund reportedly low on money after EA buyout

Saudi Arabia’s Public Investment Fund reportedly low on money after EA buyout
Battlefield 6. Source: Electronic Arts

Key points

  1. The Public Investment Fund (PIF) is supposedly running low on cash for new investments. 
  2. Though crowned prince Mohammed bin Salman says the PIF holds $1 trillion in assets, a huge portion of reportedly liquid with no public valuations available. 
  3. In late October, the International Olympic Committee and the Saudi Olympic Paralympic Committee concluded their partnership, which was originally marketed to go for years. 

The kingdom’s Public Investment Fund (PIF), is reportedly running low on cash for new investments, according to a report from The NY Times. Prince Mohammed and his deputies reportedly spent a large portion of the nation’s fund on projects in financial distress, prompting them to frantically attempt to turn circumstances around. This news was sourced to eleven people briefed on its operations. The source includes current employees, board members, investors, and their representatives.

Mohammmed bin Salman is overseeing restructuring of the kingdom’s wealth fund. Mohammed bin Salman told reporters that his nation will invest $1 trillion in America. The PIF is said to hold $1 trillion in assets, but a huge portion of the assets are liquid with no public valuations available. 

In late October, the International Olympic Committee (IOC) and the Saudi Olympic and Paralympic Committee (SOPC) sat down with the Esports World Cup Foundation to officially end their partnership. The PIF is the primary vehicle for Saudi’s coordinated investment in the global and domestic sports ecosystem, which includes within the realm of esports. 

The Public Investment Fund acquired Electronic Arts (EA) for $55 billion in an all-cash transaction in Sept. 2025. It is also the financial backer of the Esports World Cup, an annual tournament held in Riyadh. 

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