"Of course the game is rigged. Don't let that stop you--
if you don't play, you can't win."
(Robert Heinlein))
These rules were designed with the game system "Johnny Reb" in mind, but they should be
easily altered to fit any miniature rules that deal with the American Civil War.
This game is played with a moderator who controls the game and a number of
"commanders" who actually play by ordering their units about on a map. The moderator receives
written orders each day (turn) and returns to the commanders relevant information about the
previous day's activities.
The rules are divided into two parts. Part one is the player rules. These contain information
known to everyone in the campaign and give general guidelines as to what is possible. They are
deliberately vague in a number of places. Part two is the moderator rules. These contain tables for
unit generation, guidelines for determining weather, straggling, movement, and the numbers that
will be returned after a battle.
Some additional files that might be of interest are also included.